PLAYER_API
void player__pre_update( player_instance *player ){
- if( button_down( k_srbind_reset ) && !player->immobile ){
- if( player->subsystem == k_player_subsystem_dead ){
- localplayer_cmd_respawn( 0, NULL );
- }
- else{
- /* cant do that */
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
- }
- }
-
if( button_down( k_srbind_camera ) && !player->immobile ){
if( player->cam_control.camera_mode == k_cam_firstperson )
player->cam_control.camera_mode = k_cam_thirdperson;