#include "network_common.h"
#include "world_routes.h"
#include "ent_miniworld.h"
+#include "gui.h"
static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
*/
static void player__pre_update(void){
- if( button_down( k_srbind_camera ) && !localplayer.immobile ){
+ if( button_down( k_srbind_camera ) && !localplayer.immobile &&
+ (localplayer.subsystem != k_player_subsystem_dead) ){
if( localplayer.cam_control.camera_mode == k_cam_firstperson )
localplayer.cam_control.camera_mode = k_cam_thirdperson;
else
static void player__reset(void){
replay_clear( &skaterift.replay );
+ gui_helper_clear();
v3_zero( localplayer.rb.v );
v3_zero( localplayer.rb.w );