if( gate->type == k_gate_type_nonlocel )
world_static.active_world = gate->target;
- world_volumes.inside = 0;
-
audio_lock();
audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
audio_unlock();
}
+PLAYER_API void player__begin_holdout( player_instance *player ){
+ memcpy( &player->holdout_pose, &player->pose, sizeof(player->pose) );
+ player->holdout_time = 1.0f;
+}
+
/* implementation */
#include "player_common.c"
#include "player_walk.c"