#include "input.h"
#include "world.h"
#include "audio.h"
+#include "player_replay.h"
VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
{
audio_lock();
audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
audio_unlock();
+
+ replay_clear( &skaterift.replay );
}
VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
g_player_debugger[0] = box[0];
g_player_debugger[1] = 0;
g_player_debugger[2] = 300;
- g_player_debugger[3] = 16;
+ g_player_debugger[3] = 32;
player__debugtext( 2, "director" );
player__debugtext( 1, "activity: %s",
if( _player_im_gui[ player->subsystem ] )
_player_im_gui[ player->subsystem ]( player );
- replay_debug_info( player );
+ skaterift_replay_debug_info();
}
VG_STATIC void global_skateshop_exit(void);
}
PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
+ replay_clear( &skaterift.replay );
player__setpos( player, rp->transform.co );
v3_zero( player->rb.w );
q_identity( player->rb.q );