VG_VAR_F32( k_cam_punch );
VG_VAR_F32( k_cam_shake_strength );
VG_VAR_F32( k_cam_shake_trackspeed );
+
+ vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
+ vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
+ vg_console_reg_var( "invert_y", &k_invert_y,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
}
PLAYER_API
player_setup_ragdoll_from_avatar( &player->ragdoll, av );
}
+#if 0
PLAYER_API
void player__use_model( player_instance *player, struct player_model *mdl )
{
player->playermodel = mdl;
}
+#endif
PLAYER_API
void player__bind( player_instance *player )