more refactors..
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 6c610aeda2114a73047a1d46984742405b4db70f..a5eaa0849f95f347b4e916b9819190cf72055eb2 100644 (file)
--- a/player.c
+++ b/player.c
@@ -38,6 +38,13 @@ VG_STATIC void player_init(void)
    VG_VAR_F32( k_cam_damp );
    VG_VAR_F32( k_cam_spring );
    VG_VAR_F32( k_cam_punch );
+   VG_VAR_F32( k_cam_shake_strength );
+   VG_VAR_F32( k_cam_shake_trackspeed );
+
+   vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
+   vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
+   vg_console_reg_var( "invert_y", &k_invert_y, 
+                        k_var_dtype_i32, VG_VAR_PERSISTENT );
 }
 
 PLAYER_API
@@ -90,11 +97,13 @@ void player__use_avatar( player_instance *player, struct player_avatar *av )
    player_setup_ragdoll_from_avatar( &player->ragdoll, av );
 }
 
+#if 0
 PLAYER_API
 void player__use_model( player_instance *player, struct player_model *mdl )
 {
    player->playermodel = mdl;
 }
+#endif
 
 PLAYER_API
 void player__bind( player_instance *player )