Very slow work on new style slider
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index bbe76ea7de91ba1491913f8db0ce696362155d39..9ac4849bb77794128dfabe3b9c8fefe36127f6b1 100644 (file)
--- a/player.c
+++ b/player.c
@@ -22,6 +22,7 @@
 #include "player_skate.h"
 #include "player_basic_info.h"
 #include "player_glide.h"
+#include <string.h>
 
 i32 k_invert_y = 0;
 struct localplayer localplayer = 
@@ -269,7 +270,6 @@ void player__im_gui(void)
                                        [k_skaterift_replay]    = "replay",
                                        [k_skaterift_ent_focus] = "ent_focus",
                                        [k_skaterift_default]   = "default",
-                                       [k_skaterift_world_map] = "world map"
                      } [skaterift.activity] );
    player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
 
@@ -329,6 +329,7 @@ void player__reset(void)
    localplayer.gate_waiting = NULL;
    localplayer.have_glider = 0;
    localplayer.glider_orphan = 0;
+   localplayer.drowned = 0;
 
    v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf );
    player__clean_refs();