fix
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 5c9f8cfe21d441e0766fae3ad9f1e22bd4eeb591..9ab970652852525fbd5fa47404e3bcaf6c34bee5 100644 (file)
--- a/player.c
+++ b/player.c
@@ -222,7 +222,7 @@ VG_STATIC void player__pre_render( player_instance *player )
       {
          skeleton_lerp_pose( sk, res.pose, player->holdout_pose, 
                                            player->holdout_time, res.pose );
-         player->holdout_time -= vg.frame_delta * 4.0f;
+         player->holdout_time -= vg.frame_delta * 2.0f;
       }
 
       skeleton_apply_pose( sk, res.pose, k_anim_apply_defer_ik );
@@ -230,15 +230,18 @@ VG_STATIC void player__pre_render( player_instance *player )
       skeleton_apply_pose( sk, res.pose, k_anim_apply_deffered_only );
       skeleton_apply_inverses( sk );
       skeleton_apply_transform( sk, transform );
+
+#if 0
       skeleton_debug( sk );
+#endif
    }
 
    if( _player_post_animate[ player->subsystem ] )
       _player_post_animate[ player->subsystem ]( player );
 
    struct player_avatar *av = player->playeravatar;
-   v3f vp0 = {0.0f,0.1f, 0.6f},
-       vp1 = {0.0f,0.1f,-0.6f};
+   v3f vp0 = {0.0f,0.1f, 0.55f},
+       vp1 = {0.0f,0.1f,-0.55f};
 
    m4x3_mulv( av->sk.final_mtx[ av->id_board ], vp0, TEMP_BOARD_0 );
    m4x3_mulv( av->sk.final_mtx[ av->id_board ], vp1, TEMP_BOARD_1 );