gameserver optimisations
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index bf1a5801da4415454e141c7d542326fd2414720e..93cfb10d169fa3c9aef8f9224f32ee6bf3548678 100644 (file)
--- a/player.c
+++ b/player.c
@@ -343,10 +343,13 @@ static void player__clear_sfx_buffer(void){
 
 /* implementation */
 #include "player_common.c"
+
 #include "player_walk.c"
 #include "player_skate.c"
 #include "player_dead.c"
 #include "player_drive.c"
+#include "player_basic_info.c"
+
 #include "player_render.c"
 #include "player_ragdoll.c"
 #include "player_replay.c"