-#ifndef PLAYER_C
-#define PLAYER_C
-
#include "player.h"
+#include "addon.h"
#include "camera.h"
#include "player_model.h"
#include "input.h"
#include "shaders/model_character_view.h"
#include "shaders/model_board_view.h"
-static int localplayer_cmd_respawn( int argc, const char *argv[] ){
+#include "player_walk.h"
+#include "player_dead.h"
+#include "player_drive.h"
+#include "player_skate.h"
+#include "player_basic_info.h"
+#include "player_glide.h"
+#include <string.h>
+
+i32 k_invert_y = 0;
+struct localplayer localplayer =
+{
+ .rb =
+ {
+ .co = { 0,0,0 },
+ .w = { 0,0,0 },
+ .v = { 0,0,0 },
+ .q = { 0,0,0,1 },
+ .to_world = M4X3_IDENTITY,
+ .to_local = M4X3_IDENTITY
+ }
+};
+
+struct player_subsystem_interface *player_subsystems[] =
+{
+ [k_player_subsystem_walk] = &player_subsystem_walk,
+ [k_player_subsystem_dead] = &player_subsystem_dead,
+ [k_player_subsystem_drive] = &player_subsystem_drive,
+ [k_player_subsystem_skate] = &player_subsystem_skate,
+ [k_player_subsystem_basic_info]=&player_subsystem_basic_info,
+ [k_player_subsystem_glide] = &player_subsystem_glide,
+};
+
+int localplayer_cmd_respawn( int argc, const char *argv[] )
+{
ent_spawn *rp = NULL, *r;
world_instance *world = world_current_instance();
return 1;
}
-static void player_init(void){
- for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
+void player_init(void)
+{
+ for( u32 i=0; i<k_player_subsystem_max; i++ )
+ {
struct player_subsystem_interface *sys = player_subsystems[i];
if( sys->system_register ) sys->system_register();
}
VG_VAR_F32( k_cam_shake_trackspeed );
VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT );
+#if 0
vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
- vg_console_reg_var( "invert_y", &k_invert_y,
+#endif
+ vg_console_reg_var( "invert_y", &k_invert_y,
k_var_dtype_i32, VG_VAR_PERSISTENT );
-
- shader_model_character_view_register();
- shader_model_board_view_register();
- shader_model_entity_register();
}
-static void player__debugtext( int size, const char *fmt, ... ){
+void player__debugtext( int size, const char *fmt, ... )
+{
char buffer[ 1024 ];
va_list args;
* Appearence
*/
-static void player__use_model( u16 reg_id ){
+void player__use_model( u16 reg_id )
+{
addon_cache_unwatch( k_addon_type_player,
localplayer.playermodel_view_slot );
localplayer.playermodel_view_slot =
addon_cache_create_viewer( k_addon_type_player, reg_id );
}
-static void player__bind(void){
- for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
+void player__bind(void)
+{
+ for( u32 i=0; i<k_player_subsystem_max; i++ )
+ {
struct player_subsystem_interface *sys = player_subsystems[i];
if( sys->bind ) sys->bind();
* ----------------------------------------------------------------------------
*/
-static void player__pre_update(void){
+void player__pre_update(void)
+{
if( button_down( k_srbind_camera ) && !localplayer.immobile &&
(localplayer.subsystem != k_player_subsystem_dead) ){
if( localplayer.cam_control.camera_mode == k_cam_firstperson )
player_subsystems[ localplayer.subsystem ]->pre_update();
}
-static void player__update(void){
+void player__update(void)
+{
if( player_subsystems[ localplayer.subsystem ]->update )
player_subsystems[ localplayer.subsystem ]->update();
glider_physics( (v2f){0,0} );
}
-static void player__post_update(void)
+void player__post_update(void)
{
struct player_subsystem_interface *sys =
player_subsystems[ localplayer.subsystem ];
if( sys->post_update ) sys->post_update();
- SDL_AtomicLock( &air_data.sl );
- air_data.speed = v3_length( localplayer.rb.v ) * vg.time_rate;
- SDL_AtomicUnlock( &air_data.sl );
+ SDL_AtomicLock( &air_audio_data.sl );
+ air_audio_data.speed = v3_length( localplayer.rb.v ) * vg.time_rate;
+ SDL_AtomicUnlock( &air_audio_data.sl );
}
/*
* Applies gate transport to a player_interface
*/
-static void player__pass_gate( u32 id )
+void player__pass_gate( u32 id )
{
world_instance *world = world_current_instance();
- skaterift_record_frame( &skaterift.replay, 1 );
+ skaterift_record_frame( &player_replay.local, 1 );
/* update boundary hash (network animation) */
u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK;
world_static.active_instance = gate->target;
player__clean_refs();
- replay_clear( &skaterift.replay );
+ replay_clear( &player_replay.local );
}
else
{
audio_unlock();
}
-static void player_apply_transport_to_cam( m4x3f transport )
+void player_apply_transport_to_cam( m4x3f transport )
{
/* Pre-emptively edit the camera matrices so that the motion vectors
* are correct */
m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v );
}
-static void player__im_gui(void)
+void player__im_gui(void)
{
if( !k_player_debug_info ) return;
skaterift_replay_debug_info();
}
-static void player__setpos( v3f pos ){
+void player__setpos( v3f pos )
+{
v3_copy( pos, localplayer.rb.co );
v3_zero( localplayer.rb.v );
rb_update_matrices( &localplayer.rb );
}
-static void player__clean_refs(void){
- replay_clear( &skaterift.replay );
+void player__clean_refs(void)
+{
+ replay_clear( &player_replay.local );
gui_helper_clear();
world_static.challenge_target = NULL;
world_static.challenge_timer = 0.0f;
- world_static.focused_entity = 0;
world_static.active_trigger_volume_count = 0;
world_static.last_use = 0.0;
- world_entity_unfocus();
+ world_entity_exit_modal();
+ world_entity_clear_focus();
localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
}
}
-static void player__reset(void){
+void player__reset(void)
+{
v3_zero( localplayer.rb.v );
v3_zero( localplayer.rb.w );
player__clean_refs();
}
-static void player__spawn( ent_spawn *rp ){
+void player__spawn( ent_spawn *rp )
+{
player__setpos( rp->transform.co );
player__reset();
}
-static void player__kill(void){
+void player__kill(void)
+{
}
-static void player__begin_holdout( v3f offset ){
+void player__begin_holdout( v3f offset )
+{
memcpy( &localplayer.holdout_pose, &localplayer.pose,
sizeof(localplayer.pose) );
v3_copy( offset, localplayer.holdout_pose.root_co );
localplayer.holdout_time = 1.0f;
}
-static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){
+void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx )
+{
bitpack_bytes( ctx, 1, &sfx->system );
bitpack_bytes( ctx, 1, &sfx->priority );
bitpack_bytes( ctx, 1, &sfx->id );
bitpack_qv3f( ctx, 16, -1024.0f, 1024.0f, sfx->location );
}
-static void net_sfx_play( struct net_sfx *sfx ){
+void net_sfx_play( struct net_sfx *sfx )
+{
if( sfx->system < k_player_subsystem_max ){
struct player_subsystem_interface *sys = player_subsystems[sfx->system];
if( sys->sfx_oneshot ){
return p_sfx;
}
-static void player__networked_sfx( u8 system, u8 priority, u8 id,
- v3f pos, f32 volume ){
+void player__networked_sfx( u8 system, u8 priority, u8 id,
+ v3f pos, f32 volume )
+{
struct net_sfx sfx,
*p_net = find_lower_priority_sfx(
localplayer.sfx_buffer, 4,
net_sfx_play( &sfx );
}
-
-/* implementation */
-#include "player_common.c"
-
-#include "player_walk.c"
-#include "player_skate.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_glide.c"
-#include "player_basic_info.c"
-
-#include "player_render.c"
-#include "player_ragdoll.c"
-#include "player_replay.c"
-
-#endif /* PLAYER_C */