better? grinds
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index d86c8c8c7d6d80b0b41aba491955f08205860bce..653452365af1b3d32f4fa6e45c061790d8530dfa 100644 (file)
--- a/player.c
+++ b/player.c
@@ -230,7 +230,10 @@ VG_STATIC void player__pre_render( player_instance *player )
       skeleton_apply_pose( sk, res.pose, k_anim_apply_deffered_only );
       skeleton_apply_inverses( sk );
       skeleton_apply_transform( sk, transform );
+
+#if 0
       skeleton_debug( sk );
+#endif
    }
 
    if( _player_post_animate[ player->subsystem ] )