#include "audio.h"
#include "player_replay.h"
#include "network.h"
+#include "network_common.h"
+#include "world_routes.h"
static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
/*
* Appearence
*/
-static void player__use_avatar( struct player_avatar *av ){
- localplayer.playeravatar = av;
- player_setup_ragdoll_from_avatar( &localplayer.ragdoll, av );
-}
static void player__use_model( u16 reg_id ){
addon_cache_unwatch( k_addon_type_player,
player__debugtext( 2, "instance #%u", world_static.active_instance );
- char buf_hub[96],
- buf_client[96];
- if( world_static.addon_client )
- addon_alias_uid( &world_static.addon_client->alias, buf_client );
- else
- strcpy( buf_client, "none" );
+ char buf[96];
+ for( u32 i=0; i<k_world_max; i++ ){
+ if( world_static.instance_addons[ i ] )
+ addon_alias_uid( &world_static.instance_addons[ i ]->alias, buf );
+ else
+ strcpy( buf, "none" );
- if( world_static.addon_hub )
- addon_alias_uid( &world_static.addon_hub->alias, buf_hub );
- else
- strcpy( buf_hub, "none" );
+ player__debugtext( 1, "world #%u: %s", i, buf );
+ }
- player__debugtext( 1, "hub uid: %s", buf_hub );
- player__debugtext( 1, "client uid: %s", buf_client );
player__debugtext( 2, "director" );
player__debugtext( 1, "activity: %s",
(const char *[]){ [k_skaterift_menu] = "menu",
player_subsystems[ localplayer.subsystem ]->reset( rp );
localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
+
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ world_instance *instance = &world_static.instances[i];
+ if( instance->status == k_world_status_loaded ){
+ world_routes_clear( instance );
+ }
+ }
}
static void player__kill(void){
}
-static void player__begin_holdout(void){
+static void player__begin_holdout( v3f offset ){
memcpy( &localplayer.holdout_pose, &localplayer.pose,
sizeof(localplayer.pose) );
+ v3_copy( offset, localplayer.holdout_pose.root_co );
localplayer.holdout_time = 1.0f;
}
+static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){
+ bitpack_bytes( ctx, 1, &sfx->system );
+ bitpack_bytes( ctx, 1, &sfx->priority );
+ bitpack_bytes( ctx, 1, &sfx->id );
+ bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->subframe );
+ bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->volume );
+ bitpack_qv3f( ctx, 16, -1024.0f, 1024.0f, sfx->location );
+}
+
+static void net_sfx_play( struct net_sfx *sfx ){
+ if( sfx->system < k_player_subsystem_max ){
+ struct player_subsystem_interface *sys = player_subsystems[sfx->system];
+ if( sys->sfx_oneshot ){
+ sys->sfx_oneshot( sfx->id, sfx->location, sfx->volume );
+ }
+ }
+};
+
+static void player__networked_sfx( u8 system, u8 priority, u8 id,
+ v3f pos, f32 volume ){
+ struct net_sfx null, *sfx = &null;
+
+ if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) )
+ sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ];
+ else {
+ for( u32 i=0; i<vg_list_size(localplayer.sfx_buffer); i++ ){
+ struct net_sfx *a = &localplayer.sfx_buffer[i];
+ if( a->priority < priority ){
+ sfx = a;
+ break;
+ }
+ }
+ }
+
+ sfx->id = id;
+ sfx->priority = priority;
+ sfx->volume = volume;
+ v3_copy( pos, sfx->location );
+ sfx->system = system;
+
+ f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE;
+ sfx->subframe = vg_clampf( t, 0.0f, 1.0f );
+
+ net_sfx_play( sfx );
+}
+
+static void player__clear_sfx_buffer(void){
+ localplayer.sfx_buffer_count = 0;
+}
+
/* implementation */
#include "player_common.c"
#include "player_walk.c"