review save method
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index d248aec116445aa558842503ecb521c4cc950680..585fd73e7a14857352b5f16d0766d00f333bc2ac 100644 (file)
--- a/player.c
+++ b/player.c
@@ -7,6 +7,7 @@
 #include "input.h"
 #include "world.h"
 #include "audio.h"
+#include "player_replay.h"
 
 VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
 {
@@ -163,14 +164,14 @@ void player__pass_gate( player_instance *player, ent_gate *gate )
 
    m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
 
-   if( gate->type == k_gate_type_nonlocel )
-      world_static.active_world = gate->target;
-
-   world_volumes.inside = 0;
+   if( gate->flags & k_ent_gate_nonlocal )
+      world_static.active_instance = gate->target;
 
    audio_lock();
    audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
    audio_unlock();
+
+   replay_clear( &skaterift.replay );
 }
 
 VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
@@ -224,6 +225,22 @@ PLAYER_API void player__im_gui( player_instance *player ){
    g_player_debugger[2] = 300;
    g_player_debugger[3] = 32;
 
+   player__debugtext( 2, "instance #%u", world_static.active_instance );
+
+   char buf_hub[96],
+        buf_client[96];
+   if( world_static.addon_client )
+      addon_alias_uid( &world_static.addon_client->alias, buf_client );
+   else
+      strcpy( buf_client, "none" );
+
+   if( world_static.addon_hub )
+      addon_alias_uid( &world_static.addon_hub->alias, buf_hub );
+   else
+      strcpy( buf_hub, "none" );
+
+   player__debugtext( 1, "hub uid: %s", buf_hub );
+   player__debugtext( 1, "client uid: %s", buf_client );
    player__debugtext( 2, "director" );
    player__debugtext( 1, "activity: %s", 
                      (const char *[]){ [k_skaterift_menu]      = "menu",
@@ -252,6 +269,7 @@ PLAYER_API void player__setpos( player_instance *player, v3f pos ){
 }
 
 PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
+   replay_clear( &skaterift.replay );
    player__setpos( player, rp->transform.co );
    v3_zero( player->rb.w );
    q_identity( player->rb.q );
@@ -277,6 +295,11 @@ PLAYER_API void player__kill( player_instance *player ){
    
 }
 
+PLAYER_API void player__begin_holdout( player_instance *player ){
+   memcpy( &player->holdout_pose, &player->pose, sizeof(player->pose) );
+   player->holdout_time = 1.0f;
+}
+
 /* implementation */
 #include "player_common.c"
 #include "player_walk.c"