fuckin hell
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 10f5cc5d3d99e9659461ba2af1239f8b74d5752d..4c8f76a755bc2e2f9f31d374085a7f8b199dafc9 100644 (file)
--- a/player.c
+++ b/player.c
@@ -263,13 +263,13 @@ VG_STATIC void player__pre_render( player_instance *player )
 
 PLAYER_API void player__render( camera *cam, player_instance *player )
 {
-   shader_viewchar_use();
+   shader_model_character_view_use();
    vg_tex2d_bind( player->playertex, 0 );
-   shader_viewchar_uTexMain( 0 );
-   shader_viewchar_uCamera( cam->transform[3] );
-   shader_viewchar_uPv( cam->mtx.pv );
-   shader_link_standard_ub( _shader_viewchar.id, 2 );
-   glUniformMatrix4x3fv( _uniform_viewchar_uTransforms, 
+   shader_model_character_view_uTexMain( 0 );
+   shader_model_character_view_uCamera( cam->transform[3] );
+   shader_model_character_view_uPv( cam->mtx.pv );
+   shader_link_standard_ub( _shader_model_character_view.id, 2 );
+   glUniformMatrix4x3fv( _uniform_model_character_view_uTransforms,
                          player->playeravatar->sk.bone_count,
                          0,
                          (float *)player->playeravatar->sk.final_mtx );