world_static.challenge_timer = 0.0f;
world_entity_unfocus();
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ world_instance *instance = &world_static.instances[i];
+ if( instance->status == k_world_status_loaded ){
+ world_routes_clear( instance );
+ }
+ }
+
if( _player_reset[ player->subsystem ] )
_player_reset[ player->subsystem ]( player, rp );
}