VG_VAR_F32( k_cam_punch );
VG_VAR_F32( k_cam_shake_strength );
VG_VAR_F32( k_cam_shake_trackspeed );
- VG_VAR_I32( k_player_debug_info );
+ VG_VAR_I32( k_player_debug_info, flags=VG_VAR_PERSISTENT );
vg_console_reg_var( "cinema", &k_cinema, k_var_dtype_f32, 0 );
vg_console_reg_var( "cinema_fixed", &k_cinema_fixed, k_var_dtype_i32, 0 );
if( _player_im_gui[ player->subsystem ] )
_player_im_gui[ player->subsystem ]( player );
+
+ replay_debug_info( player );
}
VG_STATIC void global_skateshop_exit(void);
#include "player_drive.c"
#include "player_render.c"
#include "player_ragdoll.c"
+#include "player_replay.c"
#endif /* PLAYER_C */