#include "player_replay.h"
#include "network.h"
#include "network_common.h"
+#include "world_routes.h"
+#include "ent_miniworld.h"
static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
- world_instance *world = localplayer.viewable_world;
+ world_instance *world = world_current_instance();
if( argc == 1 ){
rp = world_find_spawn_by_name( world, argv[0] );
/*
* Appearence
*/
-static void player__use_avatar( struct player_avatar *av ){
- localplayer.playeravatar = av;
- player_setup_ragdoll_from_avatar( &localplayer.ragdoll, av );
-}
static void player__use_model( u16 reg_id ){
addon_cache_unwatch( k_addon_type_player,
m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
m3x3_mulv( gate->transport, cc->cam_velocity_smooth,
cc->cam_velocity_smooth );
- m3x3_copy( localplayer.basis, localplayer.basis_gate );
-
- v4f q;
- m3x3_q( gate->transport, q );
- q_mul( q, localplayer.qbasis, localplayer.qbasis );
- q_normalize( localplayer.qbasis );
- q_m3x3( localplayer.qbasis, localplayer.basis );
- m3x3_transpose( localplayer.basis, localplayer.invbasis );
m4x3_mulv( gate->transport, localplayer.cam.pos, localplayer.cam.pos );
-
- if( gate->flags & k_ent_gate_nonlocal )
- world_set_active_instance( gate->target );
+
+ v3f v0;
+ v3_angles_vector( localplayer.angles, v0 );
+ m3x3_mulv( gate->transport, v0, v0 );
+ v3_angles( v0, localplayer.angles );
audio_lock();
audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
player__debugtext( 2, "instance #%u", world_static.active_instance );
- char buf_hub[96],
- buf_client[96];
- if( world_static.addon_client )
- addon_alias_uid( &world_static.addon_client->alias, buf_client );
- else
- strcpy( buf_client, "none" );
+ char buf[96];
+ for( u32 i=0; i<k_world_max; i++ ){
+ if( world_static.instance_addons[ i ] )
+ addon_alias_uid( &world_static.instance_addons[ i ]->alias, buf );
+ else
+ strcpy( buf, "none" );
- if( world_static.addon_hub )
- addon_alias_uid( &world_static.addon_hub->alias, buf_hub );
- else
- strcpy( buf_hub, "none" );
+ player__debugtext( 1, "world #%u: %s", i, buf );
+ }
- player__debugtext( 1, "hub uid: %s", buf_hub );
- player__debugtext( 1, "client uid: %s", buf_client );
player__debugtext( 2, "director" );
player__debugtext( 1, "activity: %s",
(const char *[]){ [k_skaterift_menu] = "menu",
player__debugtext( 2, "player" );
player__debugtext( 1, "angles: " PRINTF_v3f( localplayer.cam.angles ) );
- player__debugtext( 1, "basis: " PRINTF_v4f( localplayer.qbasis ) );
if( player_subsystems[ localplayer.subsystem ]->im_gui )
player_subsystems[ localplayer.subsystem ]->im_gui();
skaterift_replay_debug_info();
}
-
static void player__setpos( v3f pos ){
v3_copy( pos, localplayer.rb.co );
v3_zero( localplayer.rb.v );
rb_update_transform( &localplayer.rb );
}
-static void player__spawn( ent_spawn *rp ){
+static void player__reset(void){
replay_clear( &skaterift.replay );
- player__setpos( rp->transform.co );
+
+ v3_zero( localplayer.rb.v );
v3_zero( localplayer.rb.w );
- q_identity( localplayer.rb.q );
- rb_update_transform( &localplayer.rb );
+
+ f32 l = v4_length( localplayer.rb.q );
+ if( (l < 0.9f) || (l > 1.1f) )
+ q_identity( localplayer.rb.q );
- q_identity( localplayer.qbasis );
- m3x3_identity( localplayer.basis );
- m3x3_identity( localplayer.invbasis );
+ rb_update_transform( &localplayer.rb );
localplayer.subsystem = k_player_subsystem_walk;
+ player__walk_reset();
+
localplayer.immobile = 0;
localplayer.gate_waiting = NULL;
- world_static.last_use = 0.0;
- world_static.focused_entity = 0;
+
world_static.challenge_target = NULL;
world_static.challenge_timer = 0.0f;
+ world_static.focused_entity = 0;
+ world_static.active_trigger_volume_count = 0;
+ world_static.last_use = 0.0;
world_entity_unfocus();
- if( player_subsystems[ localplayer.subsystem ]->reset )
- player_subsystems[ localplayer.subsystem ]->reset( rp );
-
localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
+
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ world_instance *instance = &world_static.instances[i];
+ if( instance->status == k_world_status_loaded ){
+ world_routes_clear( instance );
+ }
+ }
+
+ v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf );
+}
+
+static void player__spawn( ent_spawn *rp ){
+ player__setpos( rp->transform.co );
+ player__reset();
}
static void player__kill(void){
}
-static void player__begin_holdout(void){
+static void player__begin_holdout( v3f offset ){
memcpy( &localplayer.holdout_pose, &localplayer.pose,
sizeof(localplayer.pose) );
+ v3_copy( offset, localplayer.holdout_pose.root_co );
localplayer.holdout_time = 1.0f;
}