chaos pt 2
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 5bd43325c4945ac8b47df3fe2080c9518c95ce89..3084828d38cb7a804cc205c15446d7a1525b3c9e 100644 (file)
--- a/player.c
+++ b/player.c
 #include "network.h"
 #include "network_common.h"
 #include "world_routes.h"
+#include "ent_miniworld.h"
 
 static int localplayer_cmd_respawn( int argc, const char *argv[] ){
    ent_spawn *rp = NULL, *r;
-   world_instance *world = localplayer.viewable_world;
+   world_instance *world = world_current_instance();
 
    if( argc == 1 ){
       rp = world_find_spawn_by_name( world, argv[0] );
@@ -131,19 +132,13 @@ static void player__pass_gate( u32 id ){
    m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
    m3x3_mulv( gate->transport, cc->cam_velocity_smooth, 
                                cc->cam_velocity_smooth );
-   m3x3_copy( localplayer.basis, localplayer.basis_gate );
-
-   v4f q;
-   m3x3_q( gate->transport, q );
-   q_mul( q, localplayer.qbasis, localplayer.qbasis );
-   q_normalize( localplayer.qbasis );
-   q_m3x3( localplayer.qbasis, localplayer.basis );
-   m3x3_transpose( localplayer.basis, localplayer.invbasis );
 
    m4x3_mulv( gate->transport, localplayer.cam.pos, localplayer.cam.pos );
-
-   if( gate->flags & k_ent_gate_nonlocal )
-      world_set_active_instance( gate->target );
+   
+   v3f v0;
+   v3_angles_vector( localplayer.angles, v0 );
+   m3x3_mulv( gate->transport, v0, v0 );
+   v3_angles( v0, localplayer.angles );
 
    audio_lock();
    audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
@@ -211,7 +206,6 @@ static void player__im_gui(void){
 
    player__debugtext( 2, "player" );
    player__debugtext( 1, "angles: " PRINTF_v3f( localplayer.cam.angles ) );
-   player__debugtext( 1, "basis:  " PRINTF_v4f( localplayer.qbasis ) );
 
    if( player_subsystems[ localplayer.subsystem ]->im_gui )
       player_subsystems[ localplayer.subsystem ]->im_gui();
@@ -219,36 +213,37 @@ static void player__im_gui(void){
    skaterift_replay_debug_info();
 }
 
-
 static void player__setpos( v3f pos ){
    v3_copy( pos, localplayer.rb.co );
    v3_zero( localplayer.rb.v );
    rb_update_transform( &localplayer.rb );
 }
 
-static void player__spawn( ent_spawn *rp ){
+static void player__reset(void){
    replay_clear( &skaterift.replay );
-   player__setpos( rp->transform.co );
+
+   v3_zero( localplayer.rb.v );
    v3_zero( localplayer.rb.w );
-   q_identity( localplayer.rb.q );
-   rb_update_transform( &localplayer.rb );
+   
+   f32 l = v4_length( localplayer.rb.q );
+   if( (l < 0.9f) || (l > 1.1f) )
+      q_identity( localplayer.rb.q );
 
-   q_identity( localplayer.qbasis );
-   m3x3_identity( localplayer.basis );
-   m3x3_identity( localplayer.invbasis );
+   rb_update_transform( &localplayer.rb );
 
    localplayer.subsystem = k_player_subsystem_walk;
+   player__walk_reset();
+
    localplayer.immobile = 0;
    localplayer.gate_waiting = NULL;
-   world_static.last_use = 0.0;
-   world_static.focused_entity = 0;
+
    world_static.challenge_target = NULL;
    world_static.challenge_timer = 0.0f;
+   world_static.focused_entity = 0;
+   world_static.active_trigger_volume_count = 0;
+   world_static.last_use = 0.0;
    world_entity_unfocus();
 
-   if( player_subsystems[ localplayer.subsystem ]->reset )
-      player_subsystems[ localplayer.subsystem ]->reset( rp );
-
    localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
 
    for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
@@ -257,6 +252,13 @@ static void player__spawn( ent_spawn *rp ){
          world_routes_clear( instance );
       }
    }
+
+   v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf );
+}
+
+static void player__spawn( ent_spawn *rp ){
+   player__setpos( rp->transform.co );
+   player__reset();
 }