#include "input.h"
#include "world.h"
#include "audio.h"
+#include "player_replay.h"
+#include "network.h"
+#include "network_common.h"
+#include "world_routes.h"
+#include "ent_miniworld.h"
-VG_STATIC int localplayer_cmd_respawn( int argc, const char *argv[] )
-{
+static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
- world_instance *world = localplayer.viewable_world;
+ world_instance *world = world_current_instance();
if( argc == 1 ){
rp = world_find_spawn_by_name( world, argv[0] );
if( !rp )
return 0;
- player__spawn( &localplayer, rp );
+ player__spawn( rp );
return 1;
}
-VG_STATIC void player_init(void)
-{
- for( u32 i=0; i<vg_list_size(_player_system_register); i++ ){
- if( _player_system_register[i] )
- _player_system_register[i]();
+static void player_init(void){
+ for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
+ struct player_subsystem_interface *sys = player_subsystems[i];
+
+ if( sys->system_register ) sys->system_register();
}
vg_console_reg_cmd( "respawn", localplayer_cmd_respawn, NULL );
k_var_dtype_i32, VG_VAR_PERSISTENT );
}
-PLAYER_API
-void player__debugtext( int size, const char *fmt, ... )
-{
+static void player__debugtext( int size, const char *fmt, ... ){
char buffer[ 1024 ];
va_list args;
g_player_debugger[1] += size*16;
}
-/*
- * Init
- */
-PLAYER_API
-void player__create( player_instance *inst )
-{
- static int only_once = 0;
- assert( only_once == 0 );
- only_once ++;
-
- v3_zero( inst->rb.co );
- v3_zero( inst->rb.w );
- v3_zero( inst->rb.v );
- q_identity( inst->rb.q );
- m4x3_identity( inst->rb.to_world );
- m4x3_identity( inst->rb.to_local );
-
- inst->rewind_length = 0;
- inst->rewind_buffer =
- vg_linear_alloc( vg_mem.rtmemory,
- sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
-
-}
-
/*
* Appearence
*/
-PLAYER_API
-void player__use_avatar( player_instance *player, struct player_avatar *av )
-{
- player->playeravatar = av;
- player_setup_ragdoll_from_avatar( &player->ragdoll, av );
-}
-PLAYER_API
-void player__use_model( player_instance *player, u16 reg_id ){
- addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
- player->playermodel_view_slot =
+static void player__use_model( u16 reg_id ){
+ addon_cache_unwatch( k_addon_type_player,
+ localplayer.playermodel_view_slot );
+ localplayer.playermodel_view_slot =
addon_cache_create_viewer( k_addon_type_player, reg_id );
}
-PLAYER_API
-void player__bind( player_instance *player )
-{
- for( u32 i=0; i<vg_list_size(_player_bind); i++ ){
- if( _player_bind[i] )
- _player_bind[i]( player );
+static void player__bind(void){
+ for( u32 i=0; i<vg_list_size(player_subsystems); i++ ){
+ struct player_subsystem_interface *sys = player_subsystems[i];
+
+ if( sys->bind ) sys->bind();
}
}
* ----------------------------------------------------------------------------
*/
-VG_STATIC void player_save_rewind_frame( player_instance *player )
-{
- if( player->rewind_length < PLAYER_REWIND_FRAMES ){
- struct rewind_frame *fr =
- &player->rewind_buffer[ player->rewind_length ++ ];
-
- v2_copy( player->cam.angles, fr->ang );
- v3_copy( player->cam.pos, fr->pos );
-
- if( player->rewind_length >= 2 ){
- player->rewind_total_length +=
- v3_dist( player->rewind_buffer[player->rewind_length-1].pos,
- player->rewind_buffer[player->rewind_length-2].pos );
- }
- }
-}
-
-PLAYER_API
-void player__pre_update( player_instance *player )
-{
- if( player->rewinding ){
- return;
- }
-
- if( button_down( k_srbind_reset ) && !player->immobile ){
- f64 delta = world_static.time - world_static.last_use;
-
- if( (delta <= RESET_MAX_TIME) && (world_static.last_use != 0.0) ){
- player->rewinding = 1;
- player->rewind_sound_wait = 1;
- player->rewind_time = (double)player->rewind_length - 0.0001;
- player_save_rewind_frame( player );
-
- audio_lock();
- audio_oneshot( &audio_rewind[0], 1.0f, 0.0f );
- audio_unlock();
-
- /* based on testing. DONT CHANGE!
- *
- * time taken: y = (x^(4/5)) * 74.5
- * inverse : x = (2/149)^(4/5) * y^(4/5)
- */
-
- float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
- curve = powf( player->rewind_total_length, 4.0f/5.0f );
-
- player->rewind_predicted_time = constant * curve;
- player->rewind_start = vg.time;
- player->subsystem = player->subsystem_gate;
- player->rb = player->rb_gate_storage;
- v3_copy( player->angles_storage, player->angles );
-
- if( _player_restore[ player->subsystem ] )
- _player_restore[ player->subsystem ]( player );
- }
- else{
- if( player->subsystem == k_player_subsystem_dead ){
- localplayer_cmd_respawn( 0, NULL );
- }
- else{
- /* cant do that */
- audio_lock();
- audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
- audio_unlock();
- }
- }
- }
-
- if( button_down( k_srbind_camera ) && !player->immobile ){
- if( player->camera_mode == k_cam_firstperson )
- player->camera_mode = k_cam_thirdperson;
+static void player__pre_update(void){
+ if( button_down( k_srbind_camera ) && !localplayer.immobile ){
+ if( localplayer.cam_control.camera_mode == k_cam_firstperson )
+ localplayer.cam_control.camera_mode = k_cam_thirdperson;
else
- player->camera_mode = k_cam_firstperson;
+ localplayer.cam_control.camera_mode = k_cam_firstperson;
}
- if( _player_pre_update[ player->subsystem ] )
- _player_pre_update[ player->subsystem ]( player );
+ if( player_subsystems[ localplayer.subsystem ]->pre_update )
+ player_subsystems[ localplayer.subsystem ]->pre_update();
}
-PLAYER_API
-void player__update( player_instance *player )
-{
- if( player->rewinding )
- return;
-
- if( _player_update[ player->subsystem ] )
- _player_update[ player->subsystem ]( player );
+static void player__update(void){
+ if( player_subsystems[ localplayer.subsystem ]->update )
+ player_subsystems[ localplayer.subsystem ]->update();
}
-PLAYER_API
-void player__post_update( player_instance *player )
-{
- if( player->rewinding )
- return;
-
- if( _player_post_update[ player->subsystem ] )
- _player_post_update[ player->subsystem ]( player );
-
- if((player->subsystem != k_player_subsystem_dead) && !player->gate_waiting){
- player->rewind_accum += vg.time_frame_delta;
-
- if( player->rewind_accum > 0.25f ){
- player->rewind_accum -= 0.25f;
- player_save_rewind_frame( player );
- }
- }
+static void player__post_update(void){
+ if( player_subsystems[ localplayer.subsystem ]->post_update )
+ player_subsystems[ localplayer.subsystem ]->post_update();
}
/*
* Applies gate transport to a player_interface
*/
-PLAYER_API
-void player__pass_gate( player_instance *player, ent_gate *gate )
-{
- world_routes_fracture( world_current_instance(), gate,
- player->rb.co, player->rb.v );
+static void player__pass_gate( u32 id ){
+ world_instance *world = world_current_instance();
- player->gate_waiting = gate;
- world_routes_activate_entry_gate( world_current_instance(), gate );
-
- m4x3_mulv( gate->transport, player->tpv_lpf, player->tpv_lpf );
- m3x3_mulv( gate->transport, player->cam_velocity_smooth,
- player->cam_velocity_smooth );
-
- m3x3_copy( player->basis, player->basis_gate );
+ /* update boundary hash (network animation) */
+ u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK;
+ localplayer.boundary_hash ^= NETMSG_GATE_BOUNDARY_BIT;
+ localplayer.boundary_hash &= ~NETMSG_BOUNDARY_MASK;
+ localplayer.boundary_hash |= index;
- v4f q;
- m3x3_q( gate->transport, q );
- q_mul( q, player->qbasis, player->qbasis );
- q_normalize( player->qbasis );
- q_m3x3( player->qbasis, player->basis );
- m3x3_transpose( player->basis, player->invbasis );
+ ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
+ world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v );
- player->subsystem_gate = player->subsystem;
- player->rb_gate_storage = player->rb;
- v3_copy( player->angles, player->angles_storage );
- player->rewind_length = 0;
- player->rewind_total_length = 0.0f;
- player->rewind_gate = gate;
- player->rewind_accum = 0.0f;
-
- m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
- player_save_rewind_frame( player );
+ localplayer.gate_waiting = gate;
+ world_routes_activate_entry_gate( world_current_instance(), gate );
- if( gate->type == k_gate_type_nonlocel )
- world_static.active_world = gate->target;
+ struct player_cam_controller *cc = &localplayer.cam_control;
+ m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
+ m3x3_mulv( gate->transport, cc->cam_velocity_smooth,
+ cc->cam_velocity_smooth );
- world_volumes.inside = 0;
+ m4x3_mulv( gate->transport, localplayer.cam.pos, localplayer.cam.pos );
+
+ v3f v0;
+ v3_angles_vector( localplayer.angles, v0 );
+ m3x3_mulv( gate->transport, v0, v0 );
+ v3_angles( v0, localplayer.angles );
audio_lock();
audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
audio_unlock();
+
+ replay_clear( &skaterift.replay );
}
-VG_STATIC void player_apply_transport_to_cam( m4x3f transport )
-{
- /* FIXME: Applies to main_camera directly! */
+static void player_apply_transport_to_cam( m4x3f transport ){
+ /* FIXME: Applies to skaterift.cam directly! */
/* Pre-emptively edit the camera matrices so that the motion vectors
* are correct */
m4x4f transport_4;
m4x3_invert_affine( transport, transport_i );
m4x3_expand( transport_i, transport_4 );
- m4x4_mul( main_camera.mtx.pv, transport_4, main_camera.mtx.pv );
- m4x4_mul( main_camera.mtx.v, transport_4, main_camera.mtx.v );
+ m4x4_mul( skaterift.cam.mtx.pv, transport_4, skaterift.cam.mtx.pv );
+ m4x4_mul( skaterift.cam.mtx.v, transport_4, skaterift.cam.mtx.v );
/* we want the regular transform here no the inversion */
m4x3_expand( transport, transport_4 );
- m4x4_mul( gate_camera.mtx.pv, transport_4, gate_camera.mtx.pv );
- m4x4_mul( gate_camera.mtx.v, transport_4, gate_camera.mtx.v );
-}
-
-__attribute__ ((deprecated))
-VG_STATIC void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d )
-{
- v3_copy( angles, d );
- return;
-
- v3f fwd_dir = { cosf(angles[0]),
- 0.0f,
- sinf(angles[0])};
- m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
-
- v3_copy( angles, d );
- d[0] = atan2f( fwd_dir[2], fwd_dir[0] );
+ m4x4_mul( world_gates.cam.mtx.pv, transport_4, world_gates.cam.mtx.pv );
+ m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v );
}
-PLAYER_API void player__im_gui( player_instance *player ){
+static void player__im_gui(void){
if( !k_player_debug_info ) return;
ui_rect box = {
g_player_debugger[0] = box[0];
g_player_debugger[1] = 0;
g_player_debugger[2] = 300;
- g_player_debugger[3] = 16;
+ g_player_debugger[3] = 32;
- player__debugtext( 1, "angles: " PRINTF_v3f( player->cam.angles ) );
- player__debugtext( 1, "basis: " PRINTF_v4f( player->qbasis ) );
+ player__debugtext( 2, "instance #%u", world_static.active_instance );
- if( _player_im_gui[ player->subsystem ] )
- _player_im_gui[ player->subsystem ]( player );
+ char buf[96];
+ for( u32 i=0; i<k_world_max; i++ ){
+ if( world_static.instance_addons[ i ] )
+ addon_alias_uid( &world_static.instance_addons[ i ]->alias, buf );
+ else
+ strcpy( buf, "none" );
- replay_debug_info( player );
-}
+ player__debugtext( 1, "world #%u: %s", i, buf );
+ }
-VG_STATIC void global_skateshop_exit(void);
+ player__debugtext( 2, "director" );
+ player__debugtext( 1, "activity: %s",
+ (const char *[]){ [k_skaterift_menu] = "menu",
+ [k_skaterift_replay] = "replay",
+ [k_skaterift_ent_focus] = "ent_focus",
+ [k_skaterift_default] = "default",
+ [k_skaterift_respawning]= "respawning",
+ } [skaterift.activity] );
+ player__debugtext( 1, "time_rate: %.4f", skaterift.time_rate );
-PLAYER_API void player__setpos( player_instance *player, v3f pos ){
- v3_copy( pos, player->rb.co );
- v3_zero( player->rb.v );
- rb_update_transform( &player->rb );
+ player__debugtext( 2, "player" );
+ player__debugtext( 1, "angles: " PRINTF_v3f( localplayer.cam.angles ) );
+
+ if( player_subsystems[ localplayer.subsystem ]->im_gui )
+ player_subsystems[ localplayer.subsystem ]->im_gui();
+
+ skaterift_replay_debug_info();
}
-PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
- player__setpos( player, rp->transform.co );
- v3_zero( player->rb.w );
- q_identity( player->rb.q );
- rb_update_transform( &player->rb );
-
- q_identity( player->qbasis );
- m3x3_identity( player->basis );
- m3x3_identity( player->invbasis );
-
- player->subsystem = k_player_subsystem_walk;
- player->immobile = 0;
- player->gate_waiting = NULL;
- player->rewind_length = 0;
- player->rewind_accum = 0.0f;
- player->rewind_gate = NULL;
- player->rewinding = 0;
+static void player__setpos( v3f pos ){
+ v3_copy( pos, localplayer.rb.co );
+ v3_zero( localplayer.rb.v );
+ rb_update_transform( &localplayer.rb );
+}
+
+static void player__reset(void){
+ replay_clear( &skaterift.replay );
+
+ v3_zero( localplayer.rb.v );
+ v3_zero( localplayer.rb.w );
+
+ f32 l = v4_length( localplayer.rb.q );
+ if( (l < 0.9f) || (l > 1.1f) )
+ q_identity( localplayer.rb.q );
+
+ rb_update_transform( &localplayer.rb );
+
+ localplayer.subsystem = k_player_subsystem_walk;
+ player__walk_reset();
+
+ localplayer.immobile = 0;
+ localplayer.gate_waiting = NULL;
+
+ world_static.challenge_target = NULL;
+ world_static.challenge_timer = 0.0f;
+ world_static.focused_entity = 0;
+ world_static.active_trigger_volume_count = 0;
world_static.last_use = 0.0;
+ world_entity_unfocus();
- global_skateshop_exit();
+ localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
- if( _player_reset[ player->subsystem ] )
- _player_reset[ player->subsystem ]( player, rp );
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ world_instance *instance = &world_static.instances[i];
+ if( instance->status == k_world_status_loaded ){
+ world_routes_clear( instance );
+ }
+ }
+
+ v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf );
}
+static void player__spawn( ent_spawn *rp ){
+ player__setpos( rp->transform.co );
+ player__reset();
+}
-PLAYER_API void player__kill( player_instance *player ){
-
+
+static void player__kill(void){
+}
+
+static void player__begin_holdout( v3f offset ){
+ memcpy( &localplayer.holdout_pose, &localplayer.pose,
+ sizeof(localplayer.pose) );
+ v3_copy( offset, localplayer.holdout_pose.root_co );
+ localplayer.holdout_time = 1.0f;
+}
+
+static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){
+ bitpack_bytes( ctx, 1, &sfx->system );
+ bitpack_bytes( ctx, 1, &sfx->priority );
+ bitpack_bytes( ctx, 1, &sfx->id );
+ bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->subframe );
+ bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->volume );
+ bitpack_qv3f( ctx, 16, -1024.0f, 1024.0f, sfx->location );
+}
+
+static void net_sfx_play( struct net_sfx *sfx ){
+ if( sfx->system < k_player_subsystem_max ){
+ struct player_subsystem_interface *sys = player_subsystems[sfx->system];
+ if( sys->sfx_oneshot ){
+ sys->sfx_oneshot( sfx->id, sfx->location, sfx->volume );
+ }
+ }
+};
+
+static void player__networked_sfx( u8 system, u8 priority, u8 id,
+ v3f pos, f32 volume ){
+ struct net_sfx null, *sfx = &null;
+
+ if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) )
+ sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ];
+ else {
+ for( u32 i=0; i<vg_list_size(localplayer.sfx_buffer); i++ ){
+ struct net_sfx *a = &localplayer.sfx_buffer[i];
+ if( a->priority < priority ){
+ sfx = a;
+ break;
+ }
+ }
+ }
+
+ sfx->id = id;
+ sfx->priority = priority;
+ sfx->volume = volume;
+ v3_copy( pos, sfx->location );
+ sfx->system = system;
+
+ f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE;
+ sfx->subframe = vg_clampf( t, 0.0f, 1.0f );
+
+ net_sfx_play( sfx );
+}
+
+static void player__clear_sfx_buffer(void){
+ localplayer.sfx_buffer_count = 0;
}
/* implementation */