#include "world.h"
#include "audio.h"
#include "player_replay.h"
+#include "network.h"
+#include "network_common.h"
+#include "world_routes.h"
+#include "ent_miniworld.h"
static int localplayer_cmd_respawn( int argc, const char *argv[] ){
ent_spawn *rp = NULL, *r;
- world_instance *world = localplayer.viewable_world;
+ world_instance *world = world_current_instance();
if( argc == 1 ){
rp = world_find_spawn_by_name( world, argv[0] );
/*
* Appearence
*/
-static void player__use_avatar( struct player_avatar *av ){
- localplayer.playeravatar = av;
- player_setup_ragdoll_from_avatar( &localplayer.ragdoll, av );
-}
static void player__use_model( u16 reg_id ){
addon_cache_unwatch( k_addon_type_player,
/*
* Applies gate transport to a player_interface
*/
-static void player__pass_gate( ent_gate *gate ){
- world_routes_fracture( world_current_instance(), gate,
- localplayer.rb.co, localplayer.rb.v );
+static void player__pass_gate( u32 id ){
+ world_instance *world = world_current_instance();
+
+ /* update boundary hash (network animation) */
+ u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK;
+ localplayer.boundary_hash ^= NETMSG_GATE_BOUNDARY_BIT;
+ localplayer.boundary_hash &= ~NETMSG_BOUNDARY_MASK;
+ localplayer.boundary_hash |= index;
+
+ ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
+ world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v );
localplayer.gate_waiting = gate;
world_routes_activate_entry_gate( world_current_instance(), gate );
m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
m3x3_mulv( gate->transport, cc->cam_velocity_smooth,
cc->cam_velocity_smooth );
- m3x3_copy( localplayer.basis, localplayer.basis_gate );
-
- v4f q;
- m3x3_q( gate->transport, q );
- q_mul( q, localplayer.qbasis, localplayer.qbasis );
- q_normalize( localplayer.qbasis );
- q_m3x3( localplayer.qbasis, localplayer.basis );
- m3x3_transpose( localplayer.basis, localplayer.invbasis );
m4x3_mulv( gate->transport, localplayer.cam.pos, localplayer.cam.pos );
-
- if( gate->flags & k_ent_gate_nonlocal )
- world_set_active_instance( gate->target );
+
+ v3f v0;
+ v3_angles_vector( localplayer.angles, v0 );
+ m3x3_mulv( gate->transport, v0, v0 );
+ v3_angles( v0, localplayer.angles );
audio_lock();
audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
m4x4_mul( world_gates.cam.mtx.v, transport_4, world_gates.cam.mtx.v );
}
-#if 0
-__attribute__ ((deprecated))
-static void gate_rotate_angles( ent_gate *gate, v3f angles, v3f d )
-{
- v3_copy( angles, d );
- return;
-
- v3f fwd_dir = { cosf(angles[0]),
- 0.0f,
- sinf(angles[0])};
- m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
-
- v3_copy( angles, d );
- d[0] = atan2f( fwd_dir[2], fwd_dir[0] );
-}
-#endif
-
static void player__im_gui(void){
if( !k_player_debug_info ) return;
player__debugtext( 2, "instance #%u", world_static.active_instance );
- char buf_hub[96],
- buf_client[96];
- if( world_static.addon_client )
- addon_alias_uid( &world_static.addon_client->alias, buf_client );
- else
- strcpy( buf_client, "none" );
+ char buf[96];
+ for( u32 i=0; i<k_world_max; i++ ){
+ if( world_static.instance_addons[ i ] )
+ addon_alias_uid( &world_static.instance_addons[ i ]->alias, buf );
+ else
+ strcpy( buf, "none" );
- if( world_static.addon_hub )
- addon_alias_uid( &world_static.addon_hub->alias, buf_hub );
- else
- strcpy( buf_hub, "none" );
+ player__debugtext( 1, "world #%u: %s", i, buf );
+ }
- player__debugtext( 1, "hub uid: %s", buf_hub );
- player__debugtext( 1, "client uid: %s", buf_client );
player__debugtext( 2, "director" );
player__debugtext( 1, "activity: %s",
(const char *[]){ [k_skaterift_menu] = "menu",
player__debugtext( 2, "player" );
player__debugtext( 1, "angles: " PRINTF_v3f( localplayer.cam.angles ) );
- player__debugtext( 1, "basis: " PRINTF_v4f( localplayer.qbasis ) );
if( player_subsystems[ localplayer.subsystem ]->im_gui )
player_subsystems[ localplayer.subsystem ]->im_gui();
skaterift_replay_debug_info();
}
-
static void player__setpos( v3f pos ){
v3_copy( pos, localplayer.rb.co );
v3_zero( localplayer.rb.v );
rb_update_transform( &localplayer.rb );
}
-static void player__spawn( ent_spawn *rp ){
+static void player__reset(void){
replay_clear( &skaterift.replay );
- player__setpos( rp->transform.co );
+
+ v3_zero( localplayer.rb.v );
v3_zero( localplayer.rb.w );
- q_identity( localplayer.rb.q );
- rb_update_transform( &localplayer.rb );
+
+ f32 l = v4_length( localplayer.rb.q );
+ if( (l < 0.9f) || (l > 1.1f) )
+ q_identity( localplayer.rb.q );
- q_identity( localplayer.qbasis );
- m3x3_identity( localplayer.basis );
- m3x3_identity( localplayer.invbasis );
+ rb_update_transform( &localplayer.rb );
localplayer.subsystem = k_player_subsystem_walk;
+ player__walk_reset();
+
localplayer.immobile = 0;
localplayer.gate_waiting = NULL;
- world_static.last_use = 0.0;
- world_static.focused_entity = 0;
+
world_static.challenge_target = NULL;
world_static.challenge_timer = 0.0f;
+ world_static.focused_entity = 0;
+ world_static.active_trigger_volume_count = 0;
+ world_static.last_use = 0.0;
world_entity_unfocus();
- if( player_subsystems[ localplayer.subsystem ]->reset )
- player_subsystems[ localplayer.subsystem ]->reset( rp );
+ localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
+
+ for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
+ world_instance *instance = &world_static.instances[i];
+ if( instance->status == k_world_status_loaded ){
+ world_routes_clear( instance );
+ }
+ }
+
+ v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf );
+}
+
+static void player__spawn( ent_spawn *rp ){
+ player__setpos( rp->transform.co );
+ player__reset();
}
static void player__kill(void){
}
-static void player__begin_holdout(void){
+static void player__begin_holdout( v3f offset ){
memcpy( &localplayer.holdout_pose, &localplayer.pose,
sizeof(localplayer.pose) );
+ v3_copy( offset, localplayer.holdout_pose.root_co );
localplayer.holdout_time = 1.0f;
}
+static void net_sfx_exchange( bitpack_ctx *ctx, struct net_sfx *sfx ){
+ bitpack_bytes( ctx, 1, &sfx->system );
+ bitpack_bytes( ctx, 1, &sfx->priority );
+ bitpack_bytes( ctx, 1, &sfx->id );
+ bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->subframe );
+ bitpack_qf32( ctx, 8, 0.0f, 1.0f, &sfx->volume );
+ bitpack_qv3f( ctx, 16, -1024.0f, 1024.0f, sfx->location );
+}
+
+static void net_sfx_play( struct net_sfx *sfx ){
+ if( sfx->system < k_player_subsystem_max ){
+ struct player_subsystem_interface *sys = player_subsystems[sfx->system];
+ if( sys->sfx_oneshot ){
+ sys->sfx_oneshot( sfx->id, sfx->location, sfx->volume );
+ }
+ }
+};
+
+static void player__networked_sfx( u8 system, u8 priority, u8 id,
+ v3f pos, f32 volume ){
+ struct net_sfx null, *sfx = &null;
+
+ if( localplayer.sfx_buffer_count < vg_list_size(localplayer.sfx_buffer) )
+ sfx = &localplayer.sfx_buffer[ localplayer.sfx_buffer_count ++ ];
+ else {
+ for( u32 i=0; i<vg_list_size(localplayer.sfx_buffer); i++ ){
+ struct net_sfx *a = &localplayer.sfx_buffer[i];
+ if( a->priority < priority ){
+ sfx = a;
+ break;
+ }
+ }
+ }
+
+ sfx->id = id;
+ sfx->priority = priority;
+ sfx->volume = volume;
+ v3_copy( pos, sfx->location );
+ sfx->system = system;
+
+ f32 t = (vg.time_real - network_client.last_frame) / NETWORK_FRAMERATE;
+ sfx->subframe = vg_clampf( t, 0.0f, 1.0f );
+
+ net_sfx_play( sfx );
+}
+
+static void player__clear_sfx_buffer(void){
+ localplayer.sfx_buffer_count = 0;
+}
+
/* implementation */
#include "player_common.c"
#include "player_walk.c"