basic replayable replays
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 33b1c1e9b8cc47cf951d4499d371f9c2481f7871..25e4b774b8528627704c656378330addb42ef0a2 100644 (file)
--- a/player.c
+++ b/player.c
@@ -78,12 +78,6 @@ void player__create( player_instance *inst )
    q_identity( inst->rb.q );
    m4x3_identity( inst->rb.to_world );
    m4x3_identity( inst->rb.to_local );
-
-   inst->rewind_length = 0;
-   inst->rewind_buffer = 
-      vg_linear_alloc( vg_mem.rtmemory, 
-                       sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
-
 }
 
 /* 
@@ -117,79 +111,25 @@ void player__bind( player_instance *player )
  * ----------------------------------------------------------------------------
  */
 
-VG_STATIC void player_save_rewind_frame( player_instance *player )
-{
-   if( player->rewind_length < PLAYER_REWIND_FRAMES ){
-      struct rewind_frame *fr = 
-         &player->rewind_buffer[ player->rewind_length ++ ];
-
-      v2_copy( player->cam.angles, fr->ang );
-      v3_copy( player->cam.pos, fr->pos );
-
-      if( player->rewind_length >= 2 ){
-         player->rewind_total_length += 
-            v3_dist( player->rewind_buffer[player->rewind_length-1].pos,
-                     player->rewind_buffer[player->rewind_length-2].pos );
-      }
-   }
-}
-
 PLAYER_API
-void player__pre_update( player_instance *player )
-{
-   if( player->rewinding ){
-      return;
-   }
-
+void player__pre_update( player_instance *player ){
    if( button_down( k_srbind_reset ) && !player->immobile ){
-      f64 delta = world_static.time - world_static.last_use;
-
-      if( (delta <= RESET_MAX_TIME) && (world_static.last_use != 0.0) ){
-         player->rewinding = 1;
-         player->rewind_sound_wait = 1;
-         player->rewind_time = (double)player->rewind_length - 0.0001;
-         player_save_rewind_frame( player );
-
-         audio_lock();
-         audio_oneshot( &audio_rewind[0], 1.0f, 0.0f );
-         audio_unlock();
-
-         /* based on testing. DONT CHANGE!
-          * 
-          *    time taken: y = (x^(4/5)) * 74.5
-          *    inverse   : x = (2/149)^(4/5) * y^(4/5)
-          */
-
-         float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
-               curve    = powf( player->rewind_total_length, 4.0f/5.0f );
-         
-         player->rewind_predicted_time = constant * curve;
-         player->rewind_start = vg.time;
-         player->subsystem = player->subsystem_gate;
-         player->rb = player->rb_gate_storage;
-         v3_copy( player->angles_storage, player->angles );
-
-         if( _player_restore[ player->subsystem ] )
-            _player_restore[ player->subsystem ]( player );
+      if( player->subsystem == k_player_subsystem_dead ){
+         localplayer_cmd_respawn( 0, NULL );
       }
       else{
-         if( player->subsystem == k_player_subsystem_dead ){
-            localplayer_cmd_respawn( 0, NULL );
-         }
-         else{
-            /* cant do that */
-            audio_lock();
-            audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
-            audio_unlock();
-         }
+         /* cant do that */
+         audio_lock();
+         audio_oneshot( &audio_rewind[4], 1.0f, 0.0f );
+         audio_unlock();
       }
    }
 
    if( button_down( k_srbind_camera ) && !player->immobile ){
-      if( player->camera_mode == k_cam_firstperson )
-         player->camera_mode = k_cam_thirdperson;
+      if( player->cam_control.camera_mode == k_cam_firstperson )
+         player->cam_control.camera_mode = k_cam_thirdperson;
       else
-         player->camera_mode = k_cam_firstperson;
+         player->cam_control.camera_mode = k_cam_firstperson;
    }
 
    if( _player_pre_update[ player->subsystem ] )
@@ -197,32 +137,15 @@ void player__pre_update( player_instance *player )
 }
 
 PLAYER_API
-void player__update( player_instance *player )
-{
-   if( player->rewinding )
-      return;
-
+void player__update( player_instance *player ){
    if( _player_update[ player->subsystem ] )
       _player_update[ player->subsystem ]( player );
 }
 
 PLAYER_API
-void player__post_update( player_instance *player )
-{
-   if( player->rewinding )
-      return;
-
+void player__post_update( player_instance *player ){
    if( _player_post_update[ player->subsystem ] )
       _player_post_update[ player->subsystem ]( player );
-
-   if((player->subsystem != k_player_subsystem_dead) && !player->gate_waiting){
-      player->rewind_accum += vg.time_frame_delta;
-
-      if( player->rewind_accum > 0.25f ){
-         player->rewind_accum -= 0.25f;
-         player_save_rewind_frame( player );
-      }
-   }
 }
 
 /*
@@ -237,10 +160,10 @@ void player__pass_gate( player_instance *player, ent_gate *gate )
    player->gate_waiting = gate;
    world_routes_activate_entry_gate( world_current_instance(), gate );
 
-   m4x3_mulv( gate->transport, player->tpv_lpf, player->tpv_lpf );
-   m3x3_mulv( gate->transport, player->cam_velocity_smooth, 
-                               player->cam_velocity_smooth );
-
+   struct player_cam_controller *cc = &player->cam_control;
+   m4x3_mulv( gate->transport, cc->tpv_lpf, cc->tpv_lpf );
+   m3x3_mulv( gate->transport, cc->cam_velocity_smooth, 
+                               cc->cam_velocity_smooth );
    m3x3_copy( player->basis, player->basis_gate );
 
    v4f q;
@@ -250,16 +173,7 @@ void player__pass_gate( player_instance *player, ent_gate *gate )
    q_m3x3( player->qbasis, player->basis );
    m3x3_transpose( player->basis, player->invbasis );
 
-   player->subsystem_gate = player->subsystem;
-   player->rb_gate_storage = player->rb;
-   v3_copy( player->angles, player->angles_storage );
-   player->rewind_length = 0;
-   player->rewind_total_length = 0.0f;
-   player->rewind_gate = gate;
-   player->rewind_accum = 0.0f;
-
    m4x3_mulv( gate->transport, player->cam.pos, player->cam.pos );
-   player_save_rewind_frame( player );
 
    if( gate->type == k_gate_type_nonlocel )
       world_static.active_world = gate->target;
@@ -352,10 +266,6 @@ PLAYER_API void player__spawn( player_instance *player, ent_spawn *rp ){
    player->subsystem = k_player_subsystem_walk;
    player->immobile = 0;
    player->gate_waiting = NULL;
-   player->rewind_length = 0;
-   player->rewind_accum = 0.0f;
-   player->rewind_gate = NULL;
-   player->rewinding = 0;
    world_static.last_use = 0.0;
 
    global_skateshop_exit();