static void player__update(void){
if( player_subsystems[ localplayer.subsystem ]->update )
player_subsystems[ localplayer.subsystem ]->update();
+
+ if( localplayer.glider_orphan &&
+ (skaterift.activity != k_skaterift_replay) )
+ glider_physics( (v2f){0,0} );
}
static void player__post_update(void)
localplayer.immobile = 0;
localplayer.gate_waiting = NULL;
+ localplayer.have_glider = 0;
+ localplayer.glider_orphan = 0;
v3_copy( localplayer.rb.co, localplayer.cam_control.tpv_lpf );
player__clean_refs();