if( player_subsystems[ localplayer.subsystem ]->update )
player_subsystems[ localplayer.subsystem ]->update();
- if( localplayer.glider_orphan )
- glider_physics();
+ if( localplayer.glider_orphan &&
+ (skaterift.activity != k_skaterift_replay) )
+ glider_physics( (v2f){0,0} );
}
static void player__post_update(void)