localplayer.boundary_hash ^= NETMSG_GATE_BOUNDARY_BIT;
localplayer.boundary_hash &= ~NETMSG_BOUNDARY_MASK;
localplayer.boundary_hash |= index;
-
+
ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v );