PLAYER_API
void player__debugtext( int size, const char *fmt, ... )
{
+#if 0
char buffer[ 1024 ];
va_list args;
ui_text( vg_uictx.cursor, buffer, size, k_text_align_right );
vg_uictx.cursor[1] += 14*size;
+#endif
}
/*
PLAYER_API void player__im_gui( player_instance *player )
{
+#if 0
vg_uictx.cursor[0] = vg.window_x - 200;
vg_uictx.cursor[1] = 0;
vg_uictx.cursor[2] = 200;
b[2].co[1] = vg_uictx.cursor[1];
b[3].co[1] = vg_uictx.cursor[1];
+#endif
}
VG_STATIC void global_skateshop_exit(void);