a change to rigidbody semantics
[carveJwlIkooP6JGAAIwe30JlM.git] / player.c
index 483df660638629a2cef7de9952095b28e9fbc91f..01a0b526bed5eac40cc619d48c83235029ddb075 100644 (file)
--- a/player.c
+++ b/player.c
@@ -88,7 +88,8 @@ void player__create( player_instance *inst )
 
       "bind use gp-y",
       "bind use e",
-      "bind camera c"
+      "bind camera c",
+      "bind camera gp-rb"
    };
 
    for( int i=0; i<vg_list_size(default_cfg); i++ )
@@ -199,8 +200,7 @@ void player__pre_update( player_instance *player )
       }
       else{
          if( player->subsystem == k_player_subsystem_dead ){
-            player->subsystem = k_player_subsystem_walk;
-            //reset_player( 0, NULL );
+            __respawn( 0, NULL );
          }
          else{
             /* cant do that */
@@ -321,6 +321,8 @@ void player__pass_gate( player_instance *player, ent_gate *gate )
    if( gate->type == k_gate_type_nonlocal )
       world_global.active_world = gate->target;
 
+   world_global.in_volume = 0;
+
    audio_lock();
    audio_oneshot( &audio_gate_pass, 1.0f, 0.0f );
    audio_unlock();
@@ -375,6 +377,7 @@ VG_STATIC void player__pre_render( player_instance *player )
          player->rewind_total_length = 0.0f;
          player->rewind_accum = 0.0f;
          world_global.sky_target_rate = 1.0;
+         world_global.time = world_global.last_use;
       }
       else{
          world_global.sky_target_rate = -100.0;
@@ -382,10 +385,6 @@ VG_STATIC void player__pre_render( player_instance *player )
          float budget         = vg.time_delta,
                overall_length = player->rewind_length;
 
-#if 0
-         world_routes_rollback_time( player.rewind_time / overall_length );
-#endif
-
          for( int i=0; (i<10)&&(player->rewind_time>0.0f)&&(budget>0.0f); i++ ){
             /* Interpolate frames */
             int i0 = floorf( player->rewind_time ),
@@ -397,7 +396,7 @@ VG_STATIC void player__pre_render( player_instance *player )
             float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
                   subl = vg_fractf( player->rewind_time ) + 0.001f,
 
-                  sramp= 3.0f-(1.0f/(0.4f+0.4f*player->rewind_time)),
+                  sramp = 3.0f-(1.0f/(0.4f+0.4f*player->rewind_time)),
                   speed = sramp*28.0f + 0.5f*player->rewind_time,
                   mod  = speed * (budget / dist),
 
@@ -526,6 +525,7 @@ PLAYER_API void player__spawn( player_instance *player,
 
    player->subsystem = k_player_subsystem_walk;
    player->viewable_world = get_active_world();
+   player->gate_waiting = NULL;
 
    if( _player_reset[ player->subsystem ] )
       _player_reset[ player->subsystem ]( player, rp );