static void player__setpos( v3f pos ){
v3_copy( pos, localplayer.rb.co );
v3_zero( localplayer.rb.v );
- rb_update_transform( &localplayer.rb );
+ rb_update_matrices( &localplayer.rb );
}
static void player__clean_refs(void){
if( (l < 0.9f) || (l > 1.1f) )
q_identity( localplayer.rb.q );
- rb_update_transform( &localplayer.rb );
+ rb_update_matrices( &localplayer.rb );
localplayer.subsystem = k_player_subsystem_walk;
player__walk_reset();