VG_CHECK_GL_ERR();
}
-static void particle_alloc( particle_system *sys, u32 max ){
- static int reg = 1;
- if( reg ){
- shader_particle_register();
- shader_trail_register();
- reg = 0;
- }
+static void particle_init(void){
+ shader_particle_register();
+}
+static void particle_alloc( particle_system *sys, u32 max ){
size_t stride = sizeof(particle_vert);
sys->max = max;