show playernames in debug view
[carveJwlIkooP6JGAAIwe30JlM.git] / network_msg.h
index 495f4ae4727bfc27ce57eaa168d6f6cb02202fe2..b76e695fbb75031d931131303e5c478008e6bf55 100644 (file)
@@ -8,6 +8,7 @@
 #include "vg/vg_stdint.h"
 #include "world_info.h"
 #include "vg/vg_platform.h"
+;
 
 #pragma pack(push,1)
 
@@ -81,12 +82,48 @@ static scoreboard_client_data = {
 }; 
 /* probably about 10k */
 
+/* server control 100 */
+
+
+/* player updates 200 */
+
+/* client -> remote */
 typedef struct netmsg_playerframe netmsg_playerframe;
-enum{ k_inetmsg_playerframe = 20 };
+enum{ k_inetmsg_playerframe = 200 };
 struct netmsg_playerframe{
    u32 inetmsg_id;
+   u8 client, subsystem;
+   u8 animdata[];
+};
 
-   v3f pos_temp;
+/* remote -> client */
+typedef struct netmsg_playerjoin netmsg_playerjoin;
+enum{ k_inetmsg_playerjoin = 201 };
+struct netmsg_playerjoin{
+   u32 inetmsg_id;
+
+   u32 index;
+   char username[32];         /* UNUSED */
+   char playermodel_uid[76];  /* UNUSED */
+   char board_uid[76];        /* UNUSED */
+};
+
+
+/* remote -> client */
+typedef struct netmsg_playerleave netmsg_playerleave;
+enum{ k_inetmsg_playerleave = 202 };
+struct netmsg_playerleave{
+   u32 inetmsg_id;
+   u32 index;
+};
+
+/* client <-> remote */
+typedef struct netmsg_playerusername netmsg_playerusername;
+enum{ k_inetmsg_playerusername = 203 };
+struct netmsg_playerusername{
+   u32 inetmsg_id;
+   u32 index;
+   char username[32];
 };
 
 #pragma pack(pop)