gameserver monitor initial work
[carveJwlIkooP6JGAAIwe30JlM.git] / network_msg.h
index 1df9434a8ca1cb03d91ef7a586192cfbb73fddea..4b36a3e3ca9838df1b52f66e617aaf23fe418a4f 100644 (file)
@@ -81,5 +81,13 @@ VG_STATIC scoreboard_client_data = {
 }; 
 /* probably about 10k */
 
+typedef struct netmsg_playerframe netmsg_playerframe;
+enum{ k_inetmsg_playerframe = 20 };
+struct netmsg_playerframe{
+   u32 inetmsg_id;
+
+   v3f pos_temp;
+};
+
 #pragma pack(pop)
 #endif /* NETWORK_MSG_H */