f64 timestamp;
u8 client, subsystem,
- instance_id;
+ instance_id, sound_effects;
u16 boundary_hash; /* used for animating correctly through gates, teleport..
msb is a flip flop for teleporting
second msb is flip flop for gate
k_netmsg_playeritem_max
};
+typedef struct netmsg_chat netmsg_chat;
+enum{ k_inetmsg_chat = 205 };
+struct netmsg_chat {
+ u16 inetmsg_id;
+ u8 client;
+ char msg[];
+};
#pragma pack(pop)
#endif /* NETWORK_MSG_H */