instance_id, sound_effects;
u16 boundary_hash; /* used for animating correctly through gates, teleport..
msb is a flip flop for teleporting
- second msb is flip flop for gate
-
-TODO: disable oblique clipping on cam mtx when rendering remote players
- also render over the portal stencil? somehow.
-
- detransform, interp, retransform. render in dest world. */
+ second msb is flip flop for gate */
u8 animdata[];
};