#include "network_msg.h"
#include "highscores.h"
+VG_STATIC int network_scores_updated = 0;
+
/*
* Interface
*/
VG_STATIC void network_update(void);
/* Call it at shutdown */
-VG_STATIC void network_end(void*_);
+VG_STATIC void network_end(void);
/*
* Can buffer up a bunch of these by calling many times, they will be
nick.inetmsg_id = k_inetmsg_set_nickname;
memset( nick.nickname, 0, 16 );
- vg_strncpy( steam_username_at_startup, nick.nickname, 16 );
+ vg_strncpy( steam_username_at_startup, nick.nickname, 16,
+ k_strncpy_allow_cutoff );
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),
}
}
-VG_STATIC void network_end(void*_)
+VG_STATIC void network_end(void)
{
/* TODO: Fire off any buffered highscores that need to be setn */
if( cremote_state == k_ESteamNetworkingConnectionState_Connected ||
VG_STATIC void network_init(void){}
VG_STATIC void network_update(void){}
-VG_STATIC void network_end(void*_){}
+VG_STATIC void network_end(void){}
#endif /* SR_NETWORKED */
#endif /* NETWORK_H */