#include "steam.h"
#include "network_msg.h"
#include "highscores.h"
+#include "addon_types.h"
-static int network_scores_updated = 0;
+#define NETWORK_MAX_REQUESTS 8
/*
* Interface
u32 retries;
i32 network_info;
+
+ struct network_request {
+ vg_pool_node poolnode;
+ void (*callback)( netmsg_request *res, vg_msg *body, u64 userdata );
+ f64 sendtime;
+ u64 userdata;
+ }
+ *request_buffer;
+ vg_pool request_pool;
}
static network_client = {
- .state = k_ESteamNetworkingConnectionState_None,
.auth_mode = eServerModeAuthentication,
+ .state = k_ESteamNetworkingConnectionState_None,
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
+static void network_send_item( enum netmsg_playeritem_type type );
+static void network_request_scoreboard( const char *mod_uid,
+ const char *route_uid,
+ u32 week, u64 userdata );
+static void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time );
#endif /* NETWORK_H */