vg_pool request_pool;
char server_adress[64];
+
+ enum server_intent {
+ k_server_intent_offline,
+ k_server_intent_online
+ }
+ user_intent;
+ f64 last_intent_change;
+ f32 fintent; /* yeah this shit really shouldnt be here but oh well */
}
static network_client = {
.auth_mode = eServerModeAuthentication,
.state = k_ESteamNetworkingConnectionState_None,
- .server_adress = "46.101.34.155"
+ .server_adress = "46.101.34.155",
+ .last_intent_change = -99999.9
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );