#define NETWORK_MAX_REQUESTS 8
-static int network_scores_updated = 0;
-
/*
* Interface
*/
struct network_request {
vg_pool_node poolnode;
- void (*callback)( netmsg_request *res, vg_msg *body );
+ void (*callback)( netmsg_request *res, vg_msg *body, u64 userdata );
f64 sendtime;
+ u64 userdata;
}
*request_buffer;
vg_pool request_pool;
+
+ char server_adress[64];
}
static network_client = {
.auth_mode = eServerModeAuthentication,
.state = k_ESteamNetworkingConnectionState_None,
+ .server_adress = "46.101.34.155"
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
static void network_send_item( enum netmsg_playeritem_type type );
static void network_request_scoreboard( const char *mod_uid,
const char *route_uid,
- u32 week );
+ u32 week, u64 userdata );
static void network_publish_laptime( const char *mod_uid,
const char *route_uid, f64 lap_time );
+static int network_connected(void){
+ return network_client.state == k_ESteamNetworkingConnectionState_Connected;
+}
+
#endif /* NETWORK_H */