/*
* Interface
*/
-//#define SR_USE_LOCALHOST
+#define SR_USE_LOCALHOST
/* Call it at start; Connects us to the gameserver */
static void network_init(void);
static u8 steam_app_ticket[ 1024 ];
static u32 steam_app_ticket_length;
static int network_name_update = 1;
+static int network_scores_updated = 0;
static HSteamNetConnection cremote;
static ESteamNetworkingConnectionState cremote_state =
/* We dont need to stay on the server currently */
SteamAPI_ISteamNetworkingSockets_CloseConnection(
hSteamNetworkingSockets, cremote, 0, NULL, 1 );
+
+ network_scores_updated = 1;
}
static void poll_connection(void)