/*
* Interface
*/
-#define SR_USE_LOCALHOST
+//#define SR_USE_LOCALHOST
/* Call it at start; Connects us to the gameserver */
static void network_init(void);
netmsg_set_nickname nick;
nick.inetmsg_id = k_inetmsg_set_nickname;
- memset( nick.nickname, 0, 10 );
- strcpy( nick.nickname, "Harry" );
+ memset( nick.nickname, 0, 16 );
+ vg_strncpy( steam_username_at_startup, nick.nickname, 16 );
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),