nick.inetmsg_id = k_inetmsg_set_nickname;
memset( nick.nickname, 0, 16 );
- strncpy( nick.nickname, steam_username_at_startup, 16 );
+ vg_strncpy( steam_username_at_startup, nick.nickname, 16 );
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),