u8 app_symmetric_key[ 1024 ];
u32 app_key_length;
EServerMode auth_mode;
-
- int name_update;
HSteamNetConnection remote;
ESteamNetworkingConnectionState state;
f64 last_attempt, last_frame;
u32 retries;
+
+ i32 network_info;
}
static network_client = {
.state = k_ESteamNetworkingConnectionState_None,
.auth_mode = eServerModeAuthentication,
- .name_update = 1
};
+static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
+
#endif /* NETWORK_H */