stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / network.h
index ee0f334d5cb04156dda91cac833cdcbd8cd04b9c..b6cb5660e497e36d28e161794a06d2601b04c2de 100644 (file)
--- a/network.h
+++ b/network.h
@@ -4,10 +4,12 @@
 #include "vg/vg_stdint.h"
 #include "steam.h"
 #include "network_msg.h"
+#include "highscores.h"
 
 /* 
  * Interface
  */
+#define SR_USE_LOCALHOST
 
 /* Call it at start; Connects us to the gameserver */
 static void network_init(void);
@@ -35,6 +37,7 @@ static void network_submit_highscore( u32 trackid, u16 points, u16 time );
  */
 static u8 steam_app_ticket[ 1024 ];
 static u32 steam_app_ticket_length;
+static int network_name_update = 1;
 
 static HSteamNetConnection cremote;
 static ESteamNetworkingConnectionState cremote_state = 
@@ -89,14 +92,107 @@ static void request_auth_ticket(void)
                                                               NULL, 0 );
 }
 
-static void server_connect(void)
+static void send_auth_ticket(void)
 {
-   /* Connect to server if not connected */
+   u32 size = sizeof(netmsg_auth) + steam_app_ticket_length;
+   netmsg_auth *auth = alloca(size);
+
+   auth->inetmsg_id = k_inetmsg_auth;
+   auth->ticket_length = steam_app_ticket_length; 
+   for( int i=0; i<steam_app_ticket_length; i++ )
+      auth->ticket[i] = steam_app_ticket[i];
+
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, cremote, auth, size,
+         k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void send_score_request(void)
+{
+   vg_info( "Requesting scores\n" );
+   netmsg_scores_request req;
+   req.inetmsg_id = k_inetmsg_scores_request;
+
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, cremote, &req, sizeof(netmsg_scores_request),
+         k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void send_score_update(void)
+{
+   vg_info( "Sending scores\n" );
+   u32 size = sizeof(netmsg_set_score) + 
+                  1 * sizeof(struct netmsg_score_record);
+
+   netmsg_set_score *setscore = alloca( size );
+   setscore->inetmsg_id = k_inetmsg_set_score;
+   setscore->record_count = 1;
+   setscore->records[0].trackid = 0;
+   setscore->records[0].playerid = 0;
+   setscore->records[0].points = 1386;
+   setscore->records[0].time = 19432;
+
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, cremote, setscore, size,
+         k_nSteamNetworkingSend_Reliable, NULL );
+}
+
+static void send_nickname(void)
+{
+   netmsg_set_nickname nick;
+   nick.inetmsg_id = k_inetmsg_set_nickname;
+
+   memset( nick.nickname, 0, 10 );
+   strcpy( nick.nickname, "real H" );
    
+   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+         hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),
+         k_nSteamNetworkingSend_Reliable, NULL );
+
+   network_name_update = 0;
+}
+
+static void server_routine_update(void)
+{
+   send_auth_ticket();
+
+   if( network_name_update )
+      send_nickname();
+
+   send_score_update();
+   send_score_request();
+}
+
+static void on_server_connect_status( CallbackMsg_t *msg )
+{
+   SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
+   vg_info( "  Connection status changed for %lu\n", info->m_hConn );
+   vg_info( "  %s -> %s\n", 
+         string_ESteamNetworkingConnectionState(info->m_eOldState),
+         string_ESteamNetworkingConnectionState(info->m_info.m_eState) );
+
+   if( info->m_hConn == cremote )
+   {
+      cremote_state = info->m_info.m_eState;
+      if( info->m_info.m_eState ==
+            k_ESteamNetworkingConnectionState_Connected )
+      {
+         vg_success("  Connected to remote server.. running updates\n");
+         server_routine_update();
+      }
+   }
+   else
+   {
+      vg_warn( "  Recieved signal from unknown connection\n" );
+   }
+}
+
+static void network_connect_gc(void)
+{
+   /* Connect to server if not connected */
    SteamNetworkingIPAddr remoteAddr;
 
-#define USE_LOCALHOST
-#ifdef USE_LOCALHOST
+#ifdef SR_USE_LOCALHOST
    SteamAPI_SteamNetworkingIPAddr_SetIPv6LocalHost( &remoteAddr, 27402 );
 #else
    const char *server_lon1 = "46.101.34.155:27402";
@@ -111,55 +207,38 @@ static void server_connect(void)
                   hSteamNetworkingSockets, &remoteAddr, 0, NULL );
 }
 
-static void send_auth_ticket(void)
+static void on_inet_scoreboard( SteamNetworkingMessage_t *msg )
 {
-   u32 size = sizeof(netmsg_auth) + steam_app_ticket_length;
-   netmsg_auth *auth = malloc(size);
-
-   auth.inetmsg_id = k_inetmsg_auth;
-   auth.ticket_length = steam_app_ticket_length; 
-   for( int i=0; i<steam_app_ticket_length; i++ )
-      auth.ticket[i] = steam_app_ticket[i];
-
-   SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
-         hSteamNetworkingSockets, cremote, auth, size,
-         k_nSteamNetworkingSend_Reliable, NULL );
-   
-   free( auth );
-}
+   netmsg_scoreboard *sb = msg->m_pData;
 
-static void scores_update(void)
-{
-   vg_log( "scores_update()\n" );
+   u32 base_size = sizeof(netmsg_scoreboard)-
+      sizeof(struct netmsg_board)*vg_list_size(track_infos),
+       expected = base_size+sizeof(struct netmsg_board)*sb->board_count;
 
-   if( cremote_state == k_ESteamNetworkingConnectionState_Connected )
+   if( msg->m_cbSize != expected )
    {
-      /*
-       * request updated scores, this does not require any authentication.
-       */
-      netmsg_scores_request req;
-      req.inetmsg_id = k_inetmsg_scores_request;
-
-      SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
-            hSteamNetworkingSockets, cremote, &req, 
-            sizeof(netmsg_scores_request),
-            k_nSteamNetworkingSend_Reliable, NULL );
-
-      /*
-       * Send record update, it requires authentication
-       */
-      if( steam_app_ticket_length )
-      {
-      }
+      vg_error( "Server scoreboard was corrupted. Size: %u != %u\n",
+            msg->m_cbSize, expected );
    }
    else
    {
-      /* 
-       * if we are not connected, make a connection to the server and then in 
-       * the future this function will be called again when it is connected 
-       */
-      server_connect();
+      if( vg_list_size(track_infos) > sb->board_count )
+         vg_warn( "Server is out of date, not enough boards recieved\n");
+      else if( vg_list_size(track_infos) < sb->board_count )
+         vg_warn( "Client out of date, server sent more boards than we have\n");
+      else
+         vg_success( "Recieved new scoreboards from server\n" );
+
+      for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++)
+      {
+         scoreboard_client_data.boards[i] = sb->boards[i];
+         highscores_board_printf( stdout, sb->boards[i].data, 10 );
+      }
    }
+
+   /* We dont need to stay on the server currently */
+   SteamAPI_ISteamNetworkingSockets_CloseConnection(
+         hSteamNetworkingSockets, cremote, 0, NULL, 1 );
 }
 
 static void poll_connection(void)
@@ -181,54 +260,52 @@ static void poll_connection(void)
 
          if( msg->m_cbSize < sizeof(netmsg_blank) )
          {
-            vg_warn( "Discarding message (too small: %d)\n", 
-                  msg->m_cbSize );
+            vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
             continue;
          }
 
          netmsg_blank *tmp = msg->m_pData;
-         if( tmp->inetmsg_id == k_inetmsg_scores_info )
-         {
-            netmsg_scores_info *info = msg->m_pData;
-            vg_log( "Recieved %u score records\n", info->record_count );
 
-            SteamAPI_ISteamNetworkingSockets_CloseConnection(
-                  hSteamNetworkingSockets, cremote, 0, NULL, 1 );
-            cremote_state = k_ESteamNetworkingConnectionState_None;
-         }
+         if( tmp->inetmsg_id == k_inetmsg_scoreboard )
+            on_inet_scoreboard( msg );
 
          SteamAPI_SteamNetworkingMessage_t_Release( msg );
       }
    }
 }
 
-static u64 in_server_ticks( double seconds )
+/*
+ * Subroutine to be connected to main game loop, runs all routines on timers
+ */
+static void network_update(void)
 {
-   return (u64)(seconds / 0.1);
-}
+   if( steam_ready )
+   {
+      static double last_update = 0.0;
+      poll_connection();
+      
+      if( vg_time > (last_update + 60.0) )
+      {
+         last_update = vg_time;
 
-static void on_server_connect_status( CallbackMsg_t *msg )
-{
-   SteamNetConnectionStatusChangedCallback_t *info = (void *)msg->m_pubParam;
-   vg_info( "  Connection status changed for %lu\n", info->m_hConn );
-   vg_info( "  %s -> %s\n", 
-         string_ESteamNetworkingConnectionState(info->m_info.m_eState),
-         string_ESteamNetworkingConnectionState(info->m_eOldState) );
+         if( steam_app_ticket_length )
+         {
+            network_connect_gc();
+         }
+         else
+         {
+            vg_log( "Not making remote connection; app ticket not gotten\n" );
+         }
+      }
 
-   if( info->m_hConn == cremote )
-   {
-      cremote_state = info->m_info.m_eState;
-      if( info->m_info.m_eState ==
-            k_ESteamNetworkingConnectionState_Connected )
+      if( vg_time > (last_update + 10.0) && 
+            (cremote_state == k_ESteamNetworkingConnectionState_Connected ))
       {
-         vg_success("  Connected to remote server\n");
-         scores_update();
+         vg_warn( "Connected to server but no return... disconnecting\n" );
+         SteamAPI_ISteamNetworkingSockets_CloseConnection(
+               hSteamNetworkingSockets, cremote, 0, NULL, 1 );
       }
    }
-   else
-   {
-      vg_warn( "  Recieved signal from unknown connection\n" );
-   }
 }
 
 static void network_init(void)
@@ -241,24 +318,15 @@ static void network_init(void)
    }
 }
 
-static void network_update(void)
-{
-   if( steam_ready )
-   {
-      static double last_update = -9000.0;
-      poll_connection();
-      
-      if( vg_time > (last_update + 60.0) )
-      {
-         last_update = vg_time;
-         scores_update();
-      }
-   }
-}
-
 static void network_end(void)
 {
    /* TODO: Fire off any buffered highscores that need to be setn */
+   if( cremote_state == k_ESteamNetworkingConnectionState_Connected ||
+       cremote_state == k_ESteamNetworkingConnectionState_Connecting )
+   {
+      SteamAPI_ISteamNetworkingSockets_CloseConnection(
+            hSteamNetworkingSockets, cremote, 0, NULL, 1 );
+   }
 }
 
 #endif