#include "vg/vg_stdint.h"
#include "steam.h"
+#include "network_common.h"
#include "network_msg.h"
#include "highscores.h"
#include "addon_types.h"
#define NETWORK_MAX_REQUESTS 8
-static int network_scores_updated = 0;
-
/*
* Interface
*/
-//#define SR_USE_LOCALHOST
/* Call it at start; Connects us to the gameserver */
static void network_init(void);
HSteamNetConnection remote;
ESteamNetworkingConnectionState state;
+ u32 remote_version;
f64 last_attempt, last_frame;
u32 retries;
struct network_request {
vg_pool_node poolnode;
- void (*callback)( netmsg_request *res, vg_msg *body );
+ void (*callback)( netmsg_request *res, vg_msg *body, u64 userdata );
f64 sendtime;
+ u64 userdata;
}
*request_buffer;
vg_pool request_pool;
+
+ char server_adress[64];
}
static network_client = {
.auth_mode = eServerModeAuthentication,
.state = k_ESteamNetworkingConnectionState_None,
+ .server_adress = "46.101.34.155"
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
static void network_send_item( enum netmsg_playeritem_type type );
static void network_request_scoreboard( const char *mod_uid,
const char *route_uid,
- u32 week );
+ u32 week, u64 userdata );
+static void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time );
+static void chat_send_message( const char *message );
+
+static int network_connected(void){
+ if( network_client.remote_version != NETWORK_SKATERIFT_VERSION ) return 0;
+ return network_client.state == k_ESteamNetworkingConnectionState_Connected;
+}
#endif /* NETWORK_H */