+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * All trademarks are property of their respective owners
+ */
+
#ifndef NETWORK_H
#define NETWORK_H
/*
* Interface
*/
-#define SR_USE_LOCALHOST
+//#define SR_USE_LOCALHOST
/* Call it at start; Connects us to the gameserver */
static void network_init(void);
static void network_update(void);
/* Call it at shutdown */
-static void network_end(void);
+static void network_end(void*_);
/*
* Can buffer up a bunch of these by calling many times, they will be
{
vg_info( "Sending scores\n" );
u32 size = sizeof(netmsg_set_score) +
- 1 * sizeof(struct netmsg_score_record);
-
+ vg_list_size(track_infos)*sizeof(struct netmsg_score_record);
netmsg_set_score *setscore = alloca( size );
setscore->inetmsg_id = k_inetmsg_set_score;
- setscore->record_count = 1;
- setscore->records[0].trackid = 0;
- setscore->records[0].playerid = 0;
- setscore->records[0].points = 1386;
- setscore->records[0].time = 19432;
+
+ int count = 0;
+ for( u32 i=0; i<vg_list_size(track_infos); i++ )
+ {
+ if( track_infos[i].push )
+ {
+ track_infos[i].push = 0;
+ highscore_record *user_record = highscore_find_user_record( 0, i );
+
+ if( !user_record )
+ {
+ vg_error( "No score set but tried to upload for track %u\n", i );
+ continue;
+ }
+
+ setscore->records[count].trackid = i;
+ setscore->records[count].playerid = 0;
+ setscore->records[count].points = user_record->points;
+ setscore->records[count].time = user_record->time;
+
+ count ++;
+ }
+ }
+
+ if( count == 0 )
+ return;
+
+ u32 send_size = sizeof(netmsg_set_score) +
+ count*sizeof(struct netmsg_score_record);
+ setscore->record_count = count;
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, cremote, setscore, size,
+ hSteamNetworkingSockets, cremote, setscore, send_size,
k_nSteamNetworkingSend_Reliable, NULL );
}
netmsg_set_nickname nick;
nick.inetmsg_id = k_inetmsg_set_nickname;
- memset( nick.nickname, 0, 10 );
- strcpy( nick.nickname, "real H" );
+ memset( nick.nickname, 0, 16 );
+ strncpy( nick.nickname, steam_username_at_startup, 16 );
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),
/* We dont need to stay on the server currently */
SteamAPI_ISteamNetworkingSockets_CloseConnection(
hSteamNetworkingSockets, cremote, 0, NULL, 1 );
+
+ network_scores_updated = 1;
}
static void poll_connection(void)
static double last_update = 0.0;
poll_connection();
- if( vg_time > (last_update + 60.0) )
+ if( vg.time > (last_update + 60.0) )
{
- last_update = vg_time;
+ last_update = vg.time;
if( steam_app_ticket_length )
{
}
else
{
- vg_log( "Not making remote connection; app ticket not gotten\n" );
+ vg_low( "Not making remote connection; app ticket not gotten\n" );
}
}
- if( vg_time > (last_update + 10.0) &&
+ if( vg.time > (last_update + 10.0) &&
(cremote_state == k_ESteamNetworkingConnectionState_Connected ))
{
vg_warn( "Connected to server but no return... disconnecting\n" );
}
}
-static void network_end(void)
+static void network_end(void*_)
{
/* TODO: Fire off any buffered highscores that need to be setn */
if( cremote_state == k_ESteamNetworkingConnectionState_Connected ||
static void network_init(void){}
static void network_update(void){}
-static void network_end(void){}
+static void network_end(void*_){}
#endif /* SR_NETWORKED */
#endif /* NETWORK_H */