/*
* Interface
*/
-#define SR_USE_LOCALHOST
+//#define SR_USE_LOCALHOST
/* Call it at start; Connects us to the gameserver */
static void network_init(void);
netmsg_set_nickname nick;
nick.inetmsg_id = k_inetmsg_set_nickname;
- memset( nick.nickname, 0, 10 );
- strcpy( nick.nickname, "Harry" );
+ memset( nick.nickname, 0, 16 );
+ strncpy( nick.nickname, steam_username_at_startup, 16 );
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),
static double last_update = 0.0;
poll_connection();
- if( vg_time > (last_update + 60.0) )
+ if( vg.time > (last_update + 60.0) )
{
- last_update = vg_time;
+ last_update = vg.time;
if( steam_app_ticket_length )
{
}
}
- if( vg_time > (last_update + 10.0) &&
+ if( vg.time > (last_update + 10.0) &&
(cremote_state == k_ESteamNetworkingConnectionState_Connected ))
{
vg_warn( "Connected to server but no return... disconnecting\n" );