water splash
[carveJwlIkooP6JGAAIwe30JlM.git] / network.h
index 1ffb06b8bb496d5996016adc27ff231d66e96c42..a9b5c8f3423b79093053abca15af6ddba098a361 100644 (file)
--- a/network.h
+++ b/network.h
@@ -9,7 +9,7 @@
 /* 
  * Interface
  */
-//#define SR_USE_LOCALHOST
+#define SR_USE_LOCALHOST
 
 /* Call it at start; Connects us to the gameserver */
 static void network_init(void);
@@ -263,6 +263,8 @@ static void on_inet_scoreboard( SteamNetworkingMessage_t *msg )
    /* We dont need to stay on the server currently */
    SteamAPI_ISteamNetworkingSockets_CloseConnection(
          hSteamNetworkingSockets, cremote, 0, NULL, 1 );
+
+   network_scores_updated = 1;
 }
 
 static void poll_connection(void)