*/
vg_info( "Requesting new authorization ticket\n" );
- steam_async *call = steam_new_async();
- call->data = NULL;
+
+ vg_steam_async_call *call = vg_alloc_async_steam_api_call();
+ call->userdata = NULL;
call->p_handler = on_auth_ticket_recieved;
- call->id = SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser,
- NULL, 0 );
+ call->id =
+ SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
}
VG_STATIC void send_auth_ticket(void)
setscore->inetmsg_id = k_inetmsg_set_score;
int count = 0;
- for( u32 i=0; i<vg_list_size(track_infos); i++ )
- {
- if( track_infos[i].push )
- {
+ for( u32 i=0; i<vg_list_size(track_infos); i++ ){
+ if( track_infos[i].push ){
track_infos[i].push = 0;
+
+#if 0
highscore_record *user_record = highscore_find_user_record( 0, i );
- if( !user_record )
- {
+ if( !user_record ){
vg_error( "No score set but tried to upload for track %u\n", i );
continue;
}
+#endif
+ highscore_record *user_record = &track_infos[i].record;
setscore->records[count].trackid = i;
setscore->records[count].playerid = 0;
}
}
- if( count == 0 )
- return;
-
+ if( count == 0 ) return;
u32 send_size = sizeof(netmsg_set_score) +
count*sizeof(struct netmsg_score_record);
setscore->record_count = count;
nick.inetmsg_id = k_inetmsg_set_nickname;
memset( nick.nickname, 0, 16 );
- vg_strncpy( steam_username_at_startup, nick.nickname, 16 );
+ vg_strncpy( steam_username_at_startup, nick.nickname, 16,
+ k_strncpy_allow_cutoff );
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),
sizeof(struct netmsg_board)*vg_list_size(track_infos),
expected = base_size+sizeof(struct netmsg_board)*sb->board_count;
- if( msg->m_cbSize != expected )
- {
+ if( msg->m_cbSize != expected ){
vg_error( "Server scoreboard was corrupted. Size: %u != %u\n",
msg->m_cbSize, expected );
}
- else
- {
+ else{
if( vg_list_size(track_infos) > sb->board_count )
vg_warn( "Server is out of date, not enough boards recieved\n");
else if( vg_list_size(track_infos) < sb->board_count )
else
vg_success( "Recieved new scoreboards from server\n" );
- for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++)
- {
+ for( int i=0; i < vg_min(sb->board_count,vg_list_size(track_infos)); i++){
scoreboard_client_data.boards[i] = sb->boards[i];
highscores_board_printf( stdout, sb->boards[i].data, 10 );
}
SteamNetworkingMessage_t *messages[32];
int len;
- while(1)
- {
+ while(1){
len = SteamAPI_ISteamNetworkingSockets_ReceiveMessagesOnConnection(
hSteamNetworkingSockets, cremote, messages, vg_list_size(messages));
if( len <= 0 )
return;
- for( int i=0; i<len; i++ )
- {
+ for( int i=0; i<len; i++ ){
SteamNetworkingMessage_t *msg = messages[i];
- if( msg->m_cbSize < sizeof(netmsg_blank) )
- {
+ if( msg->m_cbSize < sizeof(netmsg_blank) ){
vg_warn( "Discarding message (too small: %d)\n", msg->m_cbSize );
continue;
}
*/
VG_STATIC void network_update(void)
{
- if( steam_ready )
- {
+ if( steam_ready ){
static double last_update = 0.0;
poll_connection();
- if( vg.time > (last_update + 60.0) )
- {
+ if( vg.time > (last_update + 60.0) ){
last_update = vg.time;
- if( steam_app_ticket_length )
- {
+ if( steam_app_ticket_length ){
network_connect_gc();
}
- else
- {
+ else{
vg_low( "Not making remote connection; app ticket not gotten\n" );
}
}
VG_STATIC void network_init(void)
{
- if( steam_ready )
- {
+ if( steam_ready ){
steam_register_callback( k_iSteamNetConnectionStatusChangedCallBack,
on_server_connect_status );
request_auth_ticket();