#include "steam.h"
#include "network_common.h"
#include "network_msg.h"
-#include "highscores.h"
#include "addon_types.h"
#define NETWORK_MAX_REQUESTS 8
const char *route_uid, f64 lap_time );
static void chat_send_message( const char *message );
static void render_server_status_gui(void);
+static void network_status_string( vg_str *str, u32 *colour );
+static void network_send_region(void);
static int network_connected(void){
if( network_client.remote_version != NETWORK_SKATERIFT_VERSION ) return 0;