* All trademarks are property of their respective owners
*/
-#ifndef NETWORK_H
-#define NETWORK_H
-
-#include "vg/vg_stdint.h"
+#pragma once
+#include "vg/vg_platform.h"
+#include "vg/vg_steam_networking.h"
#include "steam.h"
#include "network_common.h"
#include "network_msg.h"
-#include "highscores.h"
#include "addon_types.h"
#define NETWORK_MAX_REQUESTS 8
*/
/* Call it at start; Connects us to the gameserver */
-static void network_init(void);
+void network_init(void);
/* Run this from main loop */
-static void network_update(void);
+void network_update(void);
/* Call it at shutdown */
-static void network_end(void);
+void network_end(void);
/*
* Can buffer up a bunch of these by calling many times, they will be
* sent at the next connection
*/
-static void network_submit_highscore( u32 trackid, u16 points, u16 time );
+void network_submit_highscore( u32 trackid, u16 points, u16 time );
/*
* Game endpoints are provided with the same names to allow running without a
* network connection.
*/
-struct {
+struct network_client
+{
u8 app_symmetric_key[ 1024 ];
u32 app_key_length;
EServerMode auth_mode;
u32 retries;
i32 network_info;
+ i32 auto_connect;
struct network_request {
vg_pool_node poolnode;
*request_buffer;
vg_pool request_pool;
- char server_adress[64];
+ SteamNetworkingIPAddr ip;
+ char host_port[8], host_adress[256];
+ bool ip_resolved;
enum server_intent {
k_server_intent_offline,
f64 last_intent_change;
f32 fintent; /* yeah this shit really shouldnt be here but oh well */
}
-static network_client = {
- .auth_mode = eServerModeAuthentication,
- .state = k_ESteamNetworkingConnectionState_None,
- .server_adress = "46.101.34.155",
- .last_intent_change = -99999.9
-};
-
-static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
-static void network_send_item( enum netmsg_playeritem_type type );
-static void network_request_scoreboard( const char *mod_uid,
- const char *route_uid,
- u32 week, u64 userdata );
-static void network_publish_laptime( const char *mod_uid,
- const char *route_uid, f64 lap_time );
-static void chat_send_message( const char *message );
-static void render_server_status_gui(void);
-static void network_status_string( vg_str *str, u32 *colour );
-
-static int network_connected(void){
+extern network_client;
+
+int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
+void network_send_item( enum netmsg_playeritem_type type );
+void network_request_scoreboard( const char *mod_uid,
+ const char *route_uid,
+ u32 week, u64 userdata );
+void network_publish_laptime( const char *mod_uid,
+ const char *route_uid, f64 lap_time );
+void chat_send_message( const char *message );
+void render_server_status_gui(void);
+void network_status_string( vg_str *str, u32 *colour );
+void network_send_region(void);
+void network_set_host( const char *host_str, const char *port_str );
+
+static inline int network_connected(void)
+{
if( network_client.remote_version != NETWORK_SKATERIFT_VERSION ) return 0;
return network_client.state == k_ESteamNetworkingConnectionState_Connected;
}
-
-#endif /* NETWORK_H */