u32 retries;
i32 network_info;
+ i32 auto_connect;
struct network_request {
vg_pool_node poolnode;
*request_buffer;
vg_pool request_pool;
- char server_adress[64];
+ SteamNetworkingIPAddr ip;
+ char host_port[8], host_adress[256];
+ bool ip_resolved;
enum server_intent {
k_server_intent_offline,
void render_server_status_gui(void);
void network_status_string( vg_str *str, u32 *colour );
void network_send_region(void);
+void network_set_host( const char *host_str, const char *port_str );
static inline int network_connected(void)
{