*/
vg_info( "Requesting new authorization ticket\n" );
- steam_async *call = steam_new_async();
- call->data = NULL;
+
+ vg_steam_async_call *call = vg_alloc_async_steam_api_call();
+ call->userdata = NULL;
call->p_handler = on_auth_ticket_recieved;
- call->id = SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser,
- NULL, 0 );
+ call->id =
+ SteamAPI_ISteamUser_RequestEncryptedAppTicket( hSteamUser, NULL, 0 );
}
VG_STATIC void send_auth_ticket(void)
nick.inetmsg_id = k_inetmsg_set_nickname;
memset( nick.nickname, 0, 16 );
- vg_strncpy( steam_username_at_startup, nick.nickname, 16 );
+ vg_strncpy( steam_username_at_startup, nick.nickname, 16,
+ k_strncpy_allow_cutoff );
SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
hSteamNetworkingSockets, cremote, &nick, sizeof(netmsg_set_nickname),